Fujiwara, ToruHashimoto, WataruMizutani, YasuharuNishiguchi, SatoshiTanabe, TakeshiYem, Vibol2024-11-292024-11-292024978-3-03868-246-21727-530Xhttps://doi.org/10.2312/egve.20241381https://diglib.eg.org/handle/10.2312/egve20241381By intentionally reducing the frame rate of the HMD when seeing a specific area within the VR space, we investigate whether it is possible to attract the user's attention and direct his/her gaze to that area. To test this method, we asked users to see at all the square panels arranged vertically and horizontally in the VR space, and tested whether there was a change in their gaze behavior by reducing the frame rate of the HMD when they seeing at a particular panel. The results of the experiment suggested that changes in gazing behavior occur in certain individuals.Attribution 4.0 International LicenseCCS Concepts: Human-centered computing->Virtual realityHuman centered computingVirtual realityExamining the Effects of Reduced Frame Rate in HMDs on Gaze Behavior10.2312/egve.202413812 pages