Ibrahim, Zaid H.Bernhard Thomaszewski and KangKang Yin and Rahul Narain2017-12-312017-12-312017978-1-4503-5091-4https://doi.org/10.1145/3099564.3106639https://diglib.eg.org:443/handle/10.1145/3099564-3106639This paper describes a new method to control changes in a character's form during exaggeration, through squash and stretch (SS). The Stretch-Engine is the result of this method, designed to be integrated into an existing animation system, Maya. The Stretch- Engine is a three-part system where the first is a bipedal-humanoid rig with controls necessary for animation and the ability to SS its limbs. The second is a set of rules determined from studying Looney Tunes animation to create a range of SS. The third is a user interface that allows users to control changes in SS using 3D curves created within the Maya interface.Computing methodologiesAnimationComputer graphicsMotion processingsquash and stretchexaggerationbipedal rigmotion pathThe Stretch-Engine: A Method for Adjusting the Exaggeration of Bipedal Characters Through Squash and Stretch10.1145/3099564.3106639Zaid H. Ibrahim-Computing methodologies-Animation; Computer graphics; Motion processing; squash and stretch, exaggeration, bipedal rig, motion path