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    A Mesh-Particle Model for Fluid Animation
    (The Eurographics Association, 2006) Suárez, Nuria; Susín, Antonio; Pere Brunet and Nuno Correia and Gladimir Baranoski
    We use our adapted versions of the two most used methods in Computer Fluid Animation, Marker and Cell and Smoothed Particle Hydrodynamics, to develop a new method taking advantage of the calculation speed of the first and the great level of detail and controllability of the second. Such a method is very useful in animations with a great volume of fluid where the events needing high-level detail take place on the surface. Finally, we present some simulation examples made with this new method.
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    Transferring Facial Expressions to Different Face Models
    (The Eurographics Association, 2006) Orvalho, V. Costa Teixeira; Zacur, Ernesto; Susín, Antonio; Pere Brunet and Nuno Correia and Gladimir Baranoski
    We introduce a facial deformation system that helps the character setup process and gives artists the possibility to manipulate models as if they were using a puppet. The method uses a set of labels that define specific facial features and deforms the rig anthropometrically. We find the correspondence of the main attributes of a generic rig, transfer them to different 3D face models and automatically generate a sophisticated facial rig based on an anatomical structure. We show how the labels, combined with other deformation methods, can adapt muscles and skeletons from a generic rig to individual face models, allowing high quality physics-based animations. We describe how it is possible to deform the generic facial rig, apply the same deformation parameters to different face models and obtain unique expressions. We show how our method can easily be integrated in an animation pipeline. We end with different examples that show the strength of our proposal.