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Item Real-time Seamless Object Space Shading(The Eurographics Association, 2024) Li, Tianyu; Guo, Xiaoxin; Hu, Ruizhen; Charalambous, PanayiotisObject space shading remains a challenging problem in real-time rendering due to runtime overhead and object parameterization limitations. While the recently developed algorithm by Baker et al. [BJ22] enables high-performance real-time object space shading, it still suffers from seam artifacts. In this paper, we introduce an innovative object space shading system leveraging a virtualized per-halfedge texturing schema to obviate excessive shading and preclude texture seam artifacts. Moreover, we implement ReSTIR GI on our system (see Figure 1), removing the necessity of temporally reprojecting shading samples and improving the convergence of areas of disocclusion. Our system yields superior results in terms of both efficiency and visual fidelity.Item Modern Dance Retargeting using Ribbons as Lines of Action(The Eurographics Association, 2024) Vialle, Manon; Ronfard, Rémi; Skouras, Melina; Hu, Ruizhen; Charalambous, PanayiotisWe present a method for retargetting dancing characters represented as articulated skeletons with possibly different morphologies and topologies. Our approach relies on the use of flexible ribbons that can bend and twist as an intermediate representation, and that can be seen as animated lines of action. These ribbons allow us to abstract away the specific morphology of the bodies and to well transmit the fluidity of modern dance movement from one character to another.