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Now showing 1 - 4 of 4
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    Shading with Painterly Filtered Layers: A Technique to Obtain Painterly Portrait Animations
    (Association for Computing Machinery, Inc (ACM), 2017) Castaneda, Saif; Akleman, Ergun; Holger Winnemoeller and Lyn Bartram
    In this manuscript, we describe a process that can be used to create still and/or animated portrait paintings to be shown in Expressive Art Exhibit. Our process consists of two stages: (1) Creation of control textures for a Barycentric shader by using color information gathered from photographs to provide realistic looking skin rendering; (2) Filtering and compositing the layers of images that are obtained by control textures, which correspond to effects such as diffuse, specular and ambient. To demonstrate proof-of-concept, we have created a few rigid body animations of painterly portraits under different lighting conditions.
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    Sketch and Shade : An interactive assistant for sketching and shading
    (Association for Computing Machinery, Inc (ACM), 2017) Parakkat, Amal Dev; Joshi, Sarang Anil; Pundarikaksha, Uday Bondi; Muthuganapathy, Ramanathan; Holger Winnemoeller and Lyn Bartram
    We present a drawing assistant for sketching and for assisting users in shading a hand drawn sketch. The augmented reality based system uses a sketch made by a professional and uses it to help inexperienced users to do sketching and shading. The input image is converted to a set of points based on simple heuristics for providing a “connect the dots'' interface for a user to aid sketching. With the help of a 2.5D mesh generated by our algorithm, the system assists the user by providing information about the colors that can be given in different parts of the sketch. The system was tested with users of different age groups and skill levels, indicating its usefulness.
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    Interactive swept surface modeling in virtual reality with motion-tracked controllers
    (Association for Computing Machinery, Inc (ACM), 2017) McGraw, Tim; Garcia, Esteban; Sumner, Drew; Holger Winnemoeller and Lyn Bartram
    In this work we describe an interactive technique which enables gestural curve and surface design in an immersive virtual environment. We use a pair of motion tracked controllers to allow the user to intuitively control a Hermite spline curve which can be swept through space to create surfaces, or to de ne the location and orientation of cloned meshes. A head mounted display and tracked controllers replace the traditional keyboard and mouse for view selection and object interaction. Natural and expressive body motions allow the user to specify the parameters which de ne the curves and surfaces. Results are demonstrated using the HTC Vive VR system.
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    Modeling Go: A mobile sketch-based modeling system for extracting objects
    (Association for Computing Machinery, Inc (ACM), 2017) Lai, Chun-An; Chiang, Pei-Ying; Holger Winnemoeller and Lyn Bartram
    This article presents an easy to use mobile application which allows users to create 3D digital copies of their interested objects anywhere and anytime. An advanced 3-sweep modeling technique is developed to construct 3D primitives not only from generalized cylinder and cuboid, but also objects with symmetrical or non-uniformly scaled profiles. In addition, our system supports the texture and structure refinement which combine results created from multiple source images. The constructed 3D model will be the combination of our 3D primitives. The combined result can preserve more features which may not be seen from a single photo.