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Item Towards an Experiment Planner for Cognitive Studies in Virtual Heritage Environments. A Pilot Study.(The Eurographics Association, 2024) Massidda, Marcello; Bordignon, Alice; Fabbri, Francesca; Nori, Raffaella; Piccardi, Laura; Travaglini, Laura; Veggi, Manuele; Pescarin, Sofia; Corsini, Massimiliano; Ferdani, Daniele; Kuijper, Arjan; Kutlu, HasanThe increasing role of Virtual Reality in psychology introduces new methods for replicable experiments and enhances techniques for analysing human behaviours. Despite the technological advancements, a flexible and user-friendly approach for researchers and psychologists is still lacking, making it challenging to meet their specific needs and requirements. This paper describes the design, development and testing of a prototype for configuring and managing experiments in virtual sessions in cultural 3D spaces. The prototype represents the first version of a future tool dedicated to the planning of assessment sessions in Virtual Heritage environments. To test this prototype we have used the Digital Twin of a physical Exhibition dedicated to Aldrovandi.Item A First Digital Reconstruction of the so-Called Armor of Theoderic(The Eurographics Association, 2024) Collina, Federica; Fabbri, Francesca; Corsini, Massimiliano; Ferdani, Daniele; Kuijper, Arjan; Kutlu, HasanCultural heritage is continuously subject to numerous risk factors that threaten and compromise its integrity, hence the need to activate effective risk mitigation practices. Increasingly, digital methodologies are contributing to this field, which enables the combination of operations for documentation, preservation, and enhancement of cultural heritage. The same techniques can be profitably and equally applied for now lost objects reconstruction: together with verified historical sources, using these technologies would allow the recovery of models as consistent and faithful. Based on this meta disciplinary approach between historical-philological research and digital technologies, a reconstruction project of the so-called armor of Theoderic is proposed. Different workflows and the data collected and produced will be made explicitly open, allowing cooperation processes in an Open Science perspective. This first 3D model of the so-called armor of Theoderic may be the basis for multiple possible uses to make an iconic object of great cultural significance usable again to the public and the scientific community.