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Item Creating Location-based Visual Presence Experiences for Museums with Immersive Technology(The Eurographics Association, 2024) Spierling, Ulrike; Bitter, Jessica L.; Kräuter, Noura; Liu, Yu; Corsini, Massimiliano; Ferdani, Daniele; Kuijper, Arjan; Kutlu, HasanThis Poster (accompanying demos) presents an overview of creative approaches and considerations in the design research process of exploring different feelings of immersion and presence through Augmented Reality with headmounted devices in a museum. It shows ongoing work in the EU-funded project LoGaCulture (Locative Games in Cultural Heritage), in particular in the practical research that develops case studies for a Natural History museum. We summarise design criteria, concepts and prototypical implementations regarding the qualities of presence, playfulness and usability.Item A Demonstration of Cultural Heritage Re-enactment: Volumetric Depiction of Sibylla Merian(The Eurographics Association, 2024) Kräuter, Noura; Corsini, Massimiliano; Ferdani, Daniele; Kuijper, Arjan; Kutlu, HasanThis demo presents the ''Sibylla Merian'' case study, part of the LoGaCulture project, which investigates the use of volumetric filmed characters to enhance cultural heritage (CH) experiences through head-mounted augmented reality (AR) environments. Utilizing state-of-the-art volumetric video (VV) techniques, the case study aims to create immersive and interactive exhibits by integrating human hologram figures into three-dimensional spaces, bringing historical narratives to life with the authenticity of live actors' performances. By capturing these performances and adapting them for 3D virtual spaces, the case study seeks to enhance both the realism and emotional engagement of AR experiences and connection to history. Additionally, this work evaluates the feasibility and limitations of the current tools available for such advanced applications.