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Item WebXR Cultural Heritage Tour with Generative AI Characters(The Eurographics Association, 2024) Zöllner, Michael; Gemeinhardt, Jan; Corsini, Massimiliano; Ferdani, Daniele; Kuijper, Arjan; Kutlu, HasanThis paper presents a project focused on enhancing cultural heritage experiences through a WebXR application by integrating generative AI characters. The application, designed for the Fichtelgebirge region in Upper Franconia, Germany, offers users an immersive digital time travel experience within a museum setting. Structured into six interconnected scenes, each representing a different historical period, the WebXR tour features AI-enhanced historic characters that interactively narrate stories and showcase artifacts. Key elements include animated speaking portraits, interactive 3D models, 360-degree panoramas, and style-transferred historic imagery. The project aims to connect physical museum objects with virtual experiences, enriching the user's engagement with local culture and regional identity. Compatible with multiple devices, including VR headsets, web browsers, and mobile devices, the application ensures broad accessibility and cross-media functionality.Item Shy Tech Floating Tablet Computers for Interaction with XR in Museums(The Eurographics Association, 2024) Zöllner, Michael; Gemeinhardt, Jan; Corsini, Massimiliano; Ferdani, Daniele; Kuijper, Arjan; Kutlu, HasanTablet computers like the iPad are user-friendly and reliable interaction devices for displaying XR content in museums. Although they are lacking the stereo view of a VR headset, they also avoid the hygiene, optics and usability challenges of head mounted displays in public spaces. In our paper we describe methods to improve the shortcomings of these devices: Placement, presentation and distracting branding. Our solution is a combination of a physical hanging system and custom designed acrylic cases disguising the hardware. In our example of an exhibition about a baroque architect the result is a series of floating baroque picture frames which users are grabbing and rotating to view into the XR scenes.