Search Results

Now showing 1 - 2 of 2
  • Item
    Creating Location-based Visual Presence Experiences for Museums with Immersive Technology
    (The Eurographics Association, 2024) Spierling, Ulrike; Bitter, Jessica L.; Kräuter, Noura; Liu, Yu; Corsini, Massimiliano; Ferdani, Daniele; Kuijper, Arjan; Kutlu, Hasan
    This Poster (accompanying demos) presents an overview of creative approaches and considerations in the design research process of exploring different feelings of immersion and presence through Augmented Reality with headmounted devices in a museum. It shows ongoing work in the EU-funded project LoGaCulture (Locative Games in Cultural Heritage), in particular in the practical research that develops case studies for a Natural History museum. We summarise design criteria, concepts and prototypical implementations regarding the qualities of presence, playfulness and usability.
  • Item
    Co-Presence with Skeletons: A Multi-User Immersive Augmented Reality Demonstration in Cultural Heritage
    (The Eurographics Association, 2024) Bitter, Jessica L.; Corsini, Massimiliano; Ferdani, Daniele; Kuijper, Arjan; Kutlu, Hasan
    In this demonstration description, a prototype is presented that addresses the problem of isolation caused by single-user Augmented Reality (AR) applications used on cultural heritage (CH) sites. Using Microsoft's HoloLens 2 and Android smartphones, multiple visitors can experience the playful AR space together. Visitors follow a virtual guide together whereby authors can customize to how many users the system reacts, and engage in a labeling game in which visitors can collaboratively match Latin names and human bones to physical vertebrates' bones.