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Now showing 1 - 10 of 36
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    Constrained Spectral Uplifting for HDR Environment Maps
    (Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd., 2025) Tódová, L.; Wilkie, A.
    Spectral representation of assets is an important precondition for achieving physical realism in rendering. However, defining assets by their spectral distribution is complicated and tedious. Therefore, it has become general practice to create RGB assets and convert them into their spectral counterparts prior to rendering. This process is called . While a multitude of techniques focusing on reflectance uplifting exist, the current state of the art of uplifting emission for image‐based lighting consists of simply scaling reflectance uplifts. Although this is usable insofar as the obtained overall scene appearance is not unrealistic, the generated emission spectra are only metamers of the original illumination. This, in turn, can cause deviations from the expected appearance even if the rest of the scene corresponds to real‐world data. In a recent publication, we proposed a method capable of uplifting HDR environment maps based on spectral measurements of light sources similar to those present in the maps. To identify the illuminants, we employ an extensive set of emission measurements, and we combine the results with an existing reflectance uplifting method. In addition, we address the problem of environment map capture for the purposes of a spectral rendering pipeline, for which we propose a novel solution. We further extend this work with a detailed evaluation of the method, both in terms of improved colour error and performance.
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    Erratum to “Rational Bézier Guarding”
    (Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd., 2025)
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    Continuous Toolpath Optimization for Simultaneous Four‐Axis Subtractive Manufacturing
    (Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd., 2024) Zhang, Zhenmin; Shi, Zihan; Zhong, Fanchao; Zhang, Kun; Zhang, Wenjing; Guo, Jianwei; Tu, Changhe; Zhao, Haisen
    Simultaneous four‐axis machining involves a cutter that moves in all degrees of freedom during carving. This strategy provides higher‐quality surface finishing compared to positional machining. However, it has not been well‐studied in research. In this study, we propose the first end‐to‐end computational framework to optimize the toolpath for fabricating complex models using simultaneous four‐axis subtractive manufacturing. In our technique, we first slice the input 3D model into uniformly distributed 2D layers. For each slicing layer, we perform an accessibility analysis for each intersected contour within this layer. Then, we proceed with over‐segmentation and a bottom‐up connecting process to generate a minimal number of fabricable segments. Finally, we propose post‐processing techniques to further optimize the tool directionand the transfer path between segments. Physical experiments of nine models demonstrate our significant improvements in both fabrication quality and efficiency, compared to the positional strategy and two simultaneous tool paths generated by industry‐standard CAM systems.
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    GeoCode: Interpretable Shape Programs
    (Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd., 2025) Pearl, Ofek; Lang, Itai; Hu, Yuhua; Yeh, Raymond A.; Hanocka, Rana
    The task of crafting procedural programs capable of generating structurally valid 3D shapes easily and intuitively remains an elusive goal in computer vision and graphics. Within the graphics community, generating procedural 3D models has shifted to using node graph systems. They allow the artist to create complex shapes and animations through visual programming. Being a high‐level design tool, they made procedural 3D modelling more accessible. However, crafting those node graphs demands expertise and training. We present GeoCode, a novel framework designed to extend an existing node graph system and significantly lower the bar for the creation of new procedural 3D shape programs. Our approach meticulously balances expressiveness and generalization for part‐based shapes. We propose a curated set of new geometric building blocks that are expressive and reusable across domains. We showcase three innovative and expressive programs developed through our technique and geometric building blocks. Our programs enforce intricate rules, empowering users to execute intuitive high‐level parameter edits that seamlessly propagate throughout the entire shape at a lower level while maintaining its validity. To evaluate the user‐friendliness of our geometric building blocks among non‐experts, we conduct a user study that demonstrates their ease of use and highlights their applicability across diverse domains. Empirical evidence shows the superior accuracy of GeoCode in inferring and recovering 3D shapes compared to an existing competitor. Furthermore, our method demonstrates superior expressiveness compared to alternatives that utilize coarse primitives. Notably, we illustrate the ability to execute controllable local and global shape manipulations. Our code, programs, datasets and Blender add‐on are available at .
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    A Generative Adversarial Network for Upsampling of Direct Volume Rendering Images
    (Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd., 2024) Jin, Ge; Jung, Younhyun; Fulham, Michael; Feng, Dagan; Kim, Jinman
    Direct volume rendering (DVR) is an important tool for scientific and medical imaging visualization. Modern GPU acceleration has made DVR more accessible; however, the production of high‐quality rendered images with high frame rates is computationally expensive. We propose a deep learning method with a reduced computational demand. We leveraged a conditional generative adversarial network (cGAN) to upsample DVR images (a rendered scene), with a reduced sampling rate to obtain similar visual quality to that of a fully sampled method. Our dvrGAN is combined with a colour‐based loss function that is optimized for DVR images where different structures such as skin, bone, . are distinguished by assigning them distinct colours. The loss function highlights the structural differences between images, by examining pixel‐level colour, and thus helps identify, for instance, small bones in the limbs that may not be evident with reduced sampling rates. We evaluated our method in DVR of human computed tomography (CT) and CT angiography (CTA) volumes. Our method retained image quality and reduced computation time when compared to fully sampled methods and outperformed existing state‐of‐the‐art upsampling methods.
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    A Texture‐Free Practical Model for Realistic Surface‐Based Rendering of Woven Fabrics
    (Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd., 2025) Khattar, Apoorv; Zhu, Junqiu; Yan, Ling‐Qi; Montazeri, Zahra
    Rendering woven fabrics is challenging due to the complex micro geometry and anisotropy appearance. Conventional solutions either fully model every yarn/ply/fibre for high fidelity at a high computational cost, or ignore details, that produce non‐realistic close‐up renderings. In this paper, we introduce a model that shares the advantages of both. Our model requires only binary patterns as input yet offers all the necessary micro‐level details by adding the yarn/ply/fibre implicitly. Moreover, we design a double‐layer representation to handle light transmission accurately and use a constant timed () approach to accurately and efficiently depict parallax and shadowing‐masking effects in a tandem way. We compare our model with curve‐based and surface‐based, on different patterns, under different lighting and evaluate with photographs to ensure capturing the aforementioned realistic effects.
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    MoNeRF: Deformable Neural Rendering for Talking Heads via Latent Motion Navigation
    (Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd., 2024) Li, X.; Ding, Y.; Li, R.; Tang, Z.; Li, K.
    Novel view synthesis for talking heads presents significant challenges due to the complex and diverse motion transformations involved. Conventional methods often resort to reliance on structure priors, like facial templates, to warp observed images into a canonical space conducive to rendering. However, the incorporation of such priors introduces a trade‐off‐while aiding in synthesis, they concurrently amplify model complexity, limiting generalizability to other deformable scenes. Departing from this paradigm, we introduce a pioneering solution: the motion‐conditioned neural radiance field, MoNeRF, designed to model talking heads through latent motion navigation. At the core of MoNeRF lies a novel approach utilizing a compact set of latent codes to represent orthogonal motion directions. This innovative strategy empowers MoNeRF to efficiently capture and depict intricate scene motion by linearly combining these latent codes. In an extended capability, MoNeRF facilitates motion control through latent code adjustments, supports view transfer based on reference videos, and seamlessly extends its applicability to model human bodies without necessitating structural modifications. Rigorous quantitative and qualitative experiments unequivocally demonstrate MoNeRF's superior performance compared to state‐of‐the‐art methods in talking head synthesis. We will release the source code upon publication.
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    A Scalable System for Visual Analysis of Ocean Data
    (Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd., 2025) Jain, Toshit; Singh, Upkar; Singh, Varun; Boda, Vijay Kumar; Hotz, Ingrid; Vadhiyar, Sathish S.; Vinayachandran, P. N.; Natarajan, Vijay
    Oceanographers rely on visual analysis to interpret model simulations, identify events and phenomena, and track dynamic ocean processes. The ever increasing resolution and complexity of ocean data due to its dynamic nature and multivariate relationships demands a scalable and adaptable visualization tool for interactive exploration. We introduce pyParaOcean, a scalable and interactive visualization system designed specifically for ocean data analysis. pyParaOcean offers specialized modules for common oceanographic analysis tasks, including eddy identification and salinity movement tracking. These modules seamlessly integrate with ParaView as filters, ensuring a user‐friendly and easy‐to‐use system while leveraging the parallelization capabilities of ParaView and a plethora of inbuilt general‐purpose visualization functionalities. The creation of an auxiliary dataset stored as a Cinema database helps address I/O and network bandwidth bottlenecks while supporting the generation of quick overview visualizations. We present a case study on the Bay of Bengal to demonstrate the utility of the system and scaling studies to evaluate the efficiency of the system.
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    BI‐LAVA: Biocuration With Hierarchical Image Labelling Through Active Learning and Visual Analytics
    (Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd., 2024) Trelles, Juan; Wentzel, Andrew; Berrios, William; Shatkay, Hagit; Marai, G. Elisabeta
    In the biomedical domain, taxonomies organize the acquisition modalities of scientific images in hierarchical structures. Such taxonomies leverage large sets of correct image labels and provide essential information about the importance of a scientific publication, which could then be used in biocuration tasks. However, the hierarchical nature of the labels, the overhead of processing images, the absence or incompleteness of labelled data and the expertise required to label this type of data impede the creation of useful datasets for biocuration. From a multi‐year collaboration with biocurators and text‐mining researchers, we derive an iterative visual analytics and active learning (AL) strategy to address these challenges. We implement this strategy in a system called BI‐LAVA—Biocuration with Hierarchical Image Labelling through Active Learning and Visual Analytics. BI‐LAVA leverages a small set of image labels, a hierarchical set of image classifiers and AL to help model builders deal with incomplete ground‐truth labels, target a hierarchical taxonomy of image modalities and classify a large pool of unlabelled images. BI‐LAVA's front end uses custom encodings to represent data distributions, taxonomies, image projections and neighbourhoods of image thumbnails, which help model builders explore an unfamiliar image dataset and taxonomy and correct and generate labels. An evaluation with machine learning practitioners shows that our mixed human–machine approach successfully supports domain experts in understanding the characteristics of classes within the taxonomy, as well as validating and improving data quality in labelled and unlabelled collections.
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    A Hybrid Lagrangian–Eulerian Formulation of Thin‐Shell Fracture
    (Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd., 2025) Fan, L.; Chitalu, F. M.; Komura, T.
    The hybrid Lagrangian/Eulerian formulation of continuum shells is highly effective for producing challenging simulations of thin materials like cloth with bending resistance and frictional contact. However, existing formulations are restricted to materials that do not undergo tearing nor fracture due to the difficulties associated with incorporating strong discontinuities of field quantities like velocity via basis enrichment while maintaining continuity or regularity. We propose an extension of this formulation to simulate dynamic tearing and fracturing of thin shells using Kirchhoff–Love continuum theory. Damage, which manifests as cracks or tears, is propagated by tracking the evolution of a time‐dependent phase‐field in the co‐dimensional manifold, where a moving least‐squares (MLS) approximation then captures the strong discontinuities of interpolated field quantities near the crack. Our approach is capable of simulating challenging scenarios of this tearing and fracture, all‐the‐while harnessing the existing benefits of the hybrid Lagrangian/Eulerian formulation to expand the domain of possible effects. The method is also amenable to user‐guided control, which serves to influence the propagation of cracks or tears such that they follow prescribed paths during simulation.