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Item Computer Graphics Curricula in the Visual Arts(The Eurographics Association, 2023) Eber, Dena Elisabeth; José Carlos Teixeira; Werner Hansmann; Michael B. McGrathComputers have recently emerged as commonplace on the scene in a record number of uiversity art departments. This rapid change has created the need for n ew curriculum in the computer art discipline. ln designing these courses I see three ideas that are paramount to any computer graphics curriculum in the visual arts. First, the courses and course work should focus on individual expression and creativity, second, the instruction should include an awareness of the "wow" factor, and third, the courses should include a balance of computer art, traditional art, computer science, and academics such as theory, art history, and criticism.Item Proceedings Info(The Eurographics Association, 2023) José Carlos Teixeira; Werner Hansmann; Michael B. McGrath; José Carlos Teixeira; Werner Hansmann; Michael B. McGrathItem Leaming 3D Visualisation with MALUDA(The Eurographics Association, 2023) Pereira, João A. Madeiras; Gomes, Mário Rui; José Carlos Teixeira; Werner Hansmann; Michael B. McGrathThis paper describes MALUDA system, which constitutes an important tool for teaching 3D- visualisation pipeline at the laboratory classes of the Computcr Craphics course at Instituto Superior Técnico.Item Three Collaborative Models for Computer Graphics Education(The Eurographics Association, 2023) Case, Colleen; José Carlos Teixeira; Werner Hansmann; Michael B. McGrathVisual communication is an area that acts as an integrator to other disciplines, business work projects and institutions. The collaborative models and innovative delivery systems described in this document provide "real world" experience, initiate accelerated learning and develop flexible structures for curriculum that meet the needs of business, industry, the learner and the educational environment. These models and samples address many of the current issues facing the computer graphics profession.Item Restructuring Computer Graphics and Visualisation Curricula at IST(The Eurographics Association, 2023) Lopes, J. M. Brisson; Gomes, M. R.; Bernardo, J. C.; Jorge, J.; Pereira, J. M.; José Carlos Teixeira; Werner Hansmann; Michael B. McGrathThis paper addresses the restructuring of the undergraduate and graduate programs in Computer Graphics, Visualisation and Multimedia that was recently carried out at Instituto Superior Técnico. The paper details th e rationale for the changes in both curricula and course contem and describes the new structure. The result is a coherent and complete series of co urses spanning the undergraduate and M.Sc. degrees in lnformatics Engineering. lt further discusses the structure of the basic course on Computer Graphics within this context and draws conclusions to contribute to the ongoing discussion on Computer Graphics, Visualisation and Multimedia curricula.Item Adapting Computer Graphics Curricula to Changes in Graphics Technology(The Eurographics Association, 2023) Hitchner, Lewis E.; Sowizral, Henry A.; José Carlos Teixeira; Werner Hansmann; Michael B. McGrathIntroductory computer graphics courses are changing their focus and learning environments. Improvements in hardware and software technology coupled with changes in preparation, interest, and abilities of incoming students are driving the need for curriculum change. Past courses focussed on low- and intermediate-level rendering principies, algorithms, and software development tools. Many of these algorithms have migrated into hardware. Though important knowledge for advanced graphics programmers, most graphics applications programmers have no need to study at this level, much as application programmers have no need to study hardware systems or assembly level programming. Courses need to focus on intermediate- and high-level principies, algorithms, and tools. A fundamental need in modern graphics curricula is integration of a 3D graphics API into the instruction. This paper presents experiences teaching this focus with both low and high level graphics programming API`s . The experiences were gained in courses at an undergraduate university and in multi-day industrial courses for experienced professional programmers.Item The Human-Computer Interfaces Course at IST(The Eurographics Association, 2023) Gomes, Mário Rui; Lopes, Brisson; Fonseca, Manuel João; José Carlos Teixeira; Werner Hansmann; Michael B. McGrathThis paper presents the main and most relevant aspects of the Human-Computer Interfaces course lectured for the 4th academic years (and fifth year as an optional course) of the undergraduate program in lnformatics and Computer Science at Instituto Superior Técnico, Technical University of Lisbon. The paper addresses the course contents and its pedagogical approach as well as the communicatiom facilities used in the 1998/99 academic year to support the course operation.Item Courseware Reuse or Courseware to Reuse?(The Eurographics Association, 2023) Teixeira, José Carlos; Páris, César; Madeira, Joaquim; Lopes, J. Brisson; José Carlos Teixeira; Werner Hansmann; Michael B. McGrathItem Web Based Multi-User Interactive Graphics Worlds for Education(The Eurographics Association, 2023) Owen, G. Scott; José Carlos Teixeira; Werner Hansmann; Michael B. McGrathSeveral technologies are curremly being developed that will have a huge impact on the future of education. Advances in computational power and graphics capability will give the future home PC the capabilities of very high-end workstations of the present. Advances in connectivity will allow everybody to be connected at all times with a very high bandwidth. Advances in computer graphics software technology, combined with advances in other fields, such as simulation and artificial life, will allow us to create realistic worlds for students to investigate. These worlds will be Multi-User Shared Environments (MUSE), i.e., students will be able to interact with instructors, other students, and intelligent agents in these worlds. ln this paper, I will briefly discuss the background issues, vision for the future with some specific examples, and our current efforts in this area.Item MAVERIK: A Virtual Reality System for Research and Teaching(The Eurographics Association, 2023) Howard, Toby; Hubbold, Roger; Murta, Alan; José Carlos Teixeira; Werner Hansmann; Michael B. McGrathThis paper describes some experiences with the use of the MAVERIK system for supporting undergraduate and postgraduate teaching and research. MAVERIK is a high-level system for creating and managing interactive virtual environments. lt is available free under the GNU General Public Licence. MAVERIK is modular and extensible, and its use of Mesa, the free OpenGL-like graphics system, means that it can be run on low- cost PCs, making it especially suitable for use in computer graphics and visualization education. We discuss the novel architecture and main features of MAVERIK, and illustrate its use by presenting case studies of projects udertaken by our students.
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