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    Bringing the Introductory Computer Graphics Course into the 21 st Century
    (The Eurographics Association, 2023) Wolfe, Rosalee; José Carlos Teixeira; Werner Hansmann; Michael B. McGrath
    The field of computer graphics has matured greatly since the formal statement of the introductory undergraduate course for computer science majors was created for ACM/IEEE Curriculum 91, and introductory courses need to reflect the substantive changes in the discipline. Recenf discussions with graphics educators and a syllabus survey have found six trends in recent course offerings. Perhaps these findings will evolve into a basis upon which people can develop courses that fit their local needs as well as reflecting the changingfield.
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    Strengthening Visual Skills by Recognising Rendering Algorithms
    (The Eurographics Association, 2023) Wolfe, Rosalee; José Carlos Teixeira; Werner Hansmann; Michael B. McGrath
    Computer science students contemplating a career in graphics need to develop a visual sense, but traditional course topies do not meet this need. Visual analysis is a teaching technique developed for computer science instructors that helps impart this ability. Through the use of a few visual cues, students learn to visually identify surface algorithms, shaders and lighting techniques. An interactive software package called TERA (Tool for Exploring Rendering Algorithms) provides nearly a million image combinations that students can use to practice their visual identification skills.