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    Skeleton Lab: an Interactive Tool to Create, Edit, and Repair Curve-Skeletons
    (The Eurographics Association, 2015) Barbieri, Simone; Meloni, Pietro; Usai, Francesco; Scateni, Riccardo; Andrea Giachetti and Silvia Biasotti and Marco Tarini
    Curve-skeletons are well known shape descriptors, able to encode topological and structural information of a shape. The range of applications in which they are used comprises, to name a few, computer animation, shape matching, modelling and remeshing. Different tools for automatically extracting the curve-skeleton for a given input mesh are currently available, as well as inverse skeletonization tools, where a user-defined skeleton is taken as input in order to build a mesh that reflects the encoded structure. Although their use is broad, an automatically extracted curve-skeleton is usually not well-suited for the next pipeline step in which they will be used. We present a tool for creating, editing and repairing curve-skeletons whose aim is to allow users to obtain, within minutes, curve-skeletons that are tailored for their specific task.
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    RiftArt: Bringing Masterpieces in the Classroom through Immersive Virtual Reality
    (The Eurographics Association, 2015) Casu, Andrea; Spano, Lucio Davide; Sorrentino, Fabio; Scateni, Riccardo; Andrea Giachetti and Silvia Biasotti and Marco Tarini
    The recent development in consumer hardware lowers the cost barrier for adopting immersive Virtual Reality (VR) solutions, which could be an option for classroom use in the near future. In this paper, we introduce RiftArt, a VR tool for supporting the teaching and studying of Art History. Using RiftArt the teachers can configure virtual museum rooms, with artwork models inside, and enhance them with multimodal annotation. The environment supports both the teachers during the lesson and the students during rehearsal. The application, implemented completely using Web technologies, can be visualized on large screens and head mounted displays. The user test results advance the understanding of the VR effects on classroom usage. We demonstrate that VR increases the motivation of high-school students towards studying Art History and we provide an in-depth analysis of the factors that contribute to this result.
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    Practical Medial Axis Filtering for Occlusion-Aware Contours
    (The Eurographics Association, 2015) Livesu, Marco; Scateni, Riccardo; Andrea Giachetti and Silvia Biasotti and Marco Tarini
    We propose a filtering system for occlusion-aware contours. Given a point of view, we use the silhouette of a 3D shape from that point of view, its medial axis and a map of the occluded areas. Our filter is able to select the points of the medial axis which are projections of the curve-skeleton of the 3D shape, discarding all the points affected by occlusions. Our algorithm is easy to implement and works in real time. It can be plugged as is into existing methods for curve-skeleton extraction from 2D images; it can be used to robustly rank silhouettes according to how much they are representative of the 3D shape that generated them and can also be used for shape recognition from images or video sequences.