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    PAVLOV: A Programmable Architecture for Volume Processing
    (The Eurographics Association, 1998) Kreeger, Kevin; Kaufman, Arie; S. N. Spencer
    We present a parallel 2D mesh connected architecture with SIMD processing elements. The design allows for real-time volume rendering as well as interactive 30 segmentation and 1D feature extraction. This is possible because the SIMD processing elements are programmable, a feature which also allows the use of many different rendering algorithms. We present an algorithm which, with the addition of hardware resources, provides conflict free access to volume slices along any of the three major axes. The volume access conflict has been the main reason why previous similar architectures could not perform real-time volume rendering. We present the performance of preliminary algorithms on a software simulator of the architecture design.
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    High-Quality Volume Rendering Using Texture Mapping Hardware
    (The Eurographics Association, 1998) Dachille, Frank; Kreeger, Kevin; Chen, Baoquan; Bitter, Ingmar; Kaufman, Arie; S. N. Spencer
    We present a method Jor volume rendering of regular grids which takes advantage of 3D texture mapping hardware currently, available on graphics workstations. Our method products accurate shading for arbitrary and dynamically changing directional lights, viewing parameters, and transfer functions. This is achieved by hardware interpolating the data values and gradients before software classification and shading. The method works equally well for parallel and perspective projections. We present two approaches for OUT method: one which takes advantage of software ray casting optimizations and another which takes advantage of hardware blending acceleration.