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    Skyglow: Towards a Night-time Illumination Model for Urban Environments
    (The Eurographics Association, 2016) Minor, Tom; Poncelet, Robert R.; Anderson, Eike Falk; Luis Gonzaga Magalhaes and Rafal Mantiuk
    For night-time scenes in computer graphics there exist few consistent models or implementations for sky illumination, and those that do exist lack the feature of light pollution from artificial light sources. We present initial results for a physically-based night sky model including this ''skyglow''. Our model extends the existing models with the aforementioned ''skyglow'' from artificial light sources, using a technique derived from equations developed in the field of astronomy and adapted for a computer graphics context. Our current model has been implemented for Pixar's RenderMan renderer and also been trialled with ShaderToy.
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    Aiming High: Undergraduate Research Projects in Computer Graphics and Animation
    (The Eurographics Association, 2016) Anderson, Eike Falk; Adzhiev, Valery; Fryazinov, Oleg; Beatriz Sousa Santos and Jean-Michel Dischler
    Among educators, the promotion of undergraduate research is a much debated topic, with issues arising from questions as to how it can be integrated with undergraduate degree programmes and how to structure its delivery. Undergraduate research is also considered important by employers, as can be seen in case of the computer game development and visual effects industries who demand that universities produce graduate software developers with not only vocational but also with rather advanced research skills. In this paper we present a successful undergraduate research course, implemented for one of our undergraduate degree programmes. It includes teaching and learning focussed on the nature of small team research and development as encountered in the creative industries dealing with computer graphics, computer animation and game development. We discuss our curriculum design and issues in conducting undergraduate research that we have identified through several iterations of the course.