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    Building Augmented and Virtual Reality Experiences for Children with Visual Diversity
    (The Eurographics Association, 2022) Navarro-Newball, Andres Adolfo; Galvis, Martín Vladimir Alonso Sierra; Martínez, Juan Carlos; Betancourt, Juan José; Ramirez, Katherine; Velasquez, Andrés; Quinto, Valeria; Restrepo, Gerardo; Castillo, Andrés Darío; Asprilla, Elizabeth; Portilla, Anita; Serrano, Laura Lucia; Rodríguez, Frank Alexander; Peñaloza, Eliana; Peter Vangorp; Martin J. Turner
    Currently, a binational network of universities carries out a collaborative project which seeks to promote inclusion and education in environmental issues for children. The so-called ''Colombia-Québec collaborative project'' seeks to develop interactive narratives about four Colombian animals to help develop language, cognitive and motricity skills in children while they gain awareness of endangered animals. Chosen animals include the cotton top tamarin, the jaguar, the spectacled bear, and the condor. We are building several interactive systems which take advantage of augmented and virtual reality technologies to expand narratives developed by speech and language therapists. Our goal is to use these systems to study the effects of the virtuality continuum in visually diverse children's development. We present our advances towards achieving it.
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    Chladni Plate Visualisation
    (The Eurographics Association, 2022) Dashti, Sarah; Prakash, Edmond; Navarro-Newball, Andres Adolfo; Hussain, Fiaz; Carroll, Fiona; Peter Vangorp; Martin J. Turner
    The creation of images made out of sound is an ancient discovery from many civilisations, called Cymatics. Cymatics can be referred to as the science of visualising audio frequencies through the Chladni plate. Over the past several years, many scientists, artists and designers have tried to visually and physically represent sound. Physicalising sound was through using liquids and particles as a medium with sound energy to deform and reform the medium aesthetically, creating a unique texture. In the visual arts of computer graphics, the texture is the perceived surface quality showing details of the surface model and colour. The use of texture in computer graphics for modelling and gaming industries is still growing, opening new possibilities for new complex textures yet simple to apply. The paper explores methods of integrating art and science, showing the practices of contemporary Chladni visualisation from an artist's perspective in 3D modelling. The paper also introduces the technique of using computer graphics to compare procedural textures with Chladni's plate representing visual aspects of our novel approach.