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Item Towards Developing a Digital application for the Five Design-Sheets Methodology(The Eurographics Association, 2022) Owen, Aron E.; Roberts, Jonathan C.; Peter Vangorp; Martin J. TurnerThe Five Design-Sheet Methodology is a sketching methodology that helps people ideate different designs; it has been used to develop computer interfaces, games and data visualisations. Traditionally, it is a paper-based process that structures the developer to think about their design solution over five sheets with five sections. However, with the rise of mobile phones and tablets, there is an emerging opportunity to achieve the sketched design ideation process in a digital form. This work investigates the transition of the Five Design-Sheets from a paper-based methodology into a digital sketching application. The paper introduces how we considered the challenge, and have started to develop an application. Currently our application implements the first sheet of the FdS process. We describe the application and present a brief evaluation of the work with designers and developers.Item Creating Data Art: Authentic Learning and Visualisation Exhibition(The Eurographics Association, 2024) Roberts, Jonathan C.; Hunter, David; Slingsby, AidanWe present an authentic learning task designed for computing students, centred on the creation of data-art visualisations from chosen datasets for a public exhibition. This exhibition was showcased in the cinema foyer for two weeks in June, providing a real-world platform for students to display their work. Over the course of two years, we implemented this active learning task with two different cohorts of students. In this paper, we share our experiences and insights from these activities, highlighting the impact on student engagement and learning outcomes. We also provide a detailed description of the seven individual tasks that learners must perform: topic and data selection and analysis, research and art inspiration, design conceptualisation, proposed solution, visualisation creation, exhibition curation, and reflection. By integrating these tasks, students not only develop technical skills but also gain practical experience in presenting their work to a public audience, bridging the gap between academic learning and professional practice.Item Personalised Authentic assessments with Synchronous Learning Activities: a Framework for Teaching Visualisation and Graphics(The Eurographics Association, 2022) Roberts, Jonathan C.; Peter Vangorp; Martin J. TurnerWe present an activities framework for learning visualisation and computer graphics. The framework pivots around the academic developing an authentic learning scenario that is personalised for every student, followed by a suite of synchronous learning activities. The authentic assessment helps set the scene and motivate the learners, activities bring the students together to work on an aligned sub-task, while personalising the task enables each student to discuss their work without worrying about plagiarism. We demonstrate how we have applied the structure in two modules; first a third-year degree level module in computer graphics rendering and second an information visualisation masters module. In this paper we present the framework and discuss our experience with using it.