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Now showing 1 - 4 of 4
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    TRIMO A Workstation-Based Interactive System for the Generation, Manipulation, and Display of Surfaces over Arbitrary Topological Meshes
    (Eurographics Association, 1990) Slusallek, Philipp B.; Seidel, Hans-Peter
    TRIMO has been designed as a workstation-based interactive system for the generation, manipulation, and display of surfaces over arbitrary toplogical meshes. In addition to rational tensor product Bezier and B-spline surfaces, TRIMO also supports piecewise rational triangular Bezier and B-patch surfaces. TRIMO has been implemented in C++ under the X Window System. Special emphasis has been given to a hierarchical data structure and to a menu-and-mouse-driven hierarchical user interface.
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    Visualization of Regular Polytopes in Three and Four Dimensions
    (Blackwell Science Ltd and the Eurographics Association, 1994) Hausmann, Barbara; Seidel, Hans-Peter
    Nontrivial regular polytopes only exist in three and four dimensions. This paper describes a software package that allows to interactively visualize and analyze these regular polytopes. The following four tools are available: Display of the Schlegel diagrams, perspective projections with the possibility of interactively rotating the polytope in three-/four-dimensional space before projection, interactive slicing along various directions, cut-throughs and fold-downs. Various examples illustrate the approach.
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    Implementing RenderMan - Practice, Problems and Enhancements
    (Blackwell Science Ltd and the Eurographics Association, 1994) Slusallek, Philipp; Pflaum, Thomas; Seidel, Hans-Peter
    The RenderMan interface has been proposed as a general interface to rendering systems, yet only a few implementations of the interface exist. In this paper we describe the implementation of the RenderMan interface on a general rendering architecture that supports various rendering algorithms. Specifically we discuss the implementation of the RenderMan Shading Language and its integration into our rendering architecture. Special attention is focused on the problems that we have encountered and how they can be solved. Additionally, we suggest extensions and enhancements to the current interface definition, which would make RenderMan easier to implement and more flexible to use.
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    Automatic Detection of Closed Parametric Surfaces without Interior
    (Eurographics Association, 1988) Seidel, Hans-Peter
    This paper presents an algorithm for the automatic detection of closed piecewise parametric surfaces without any inside or outside, e.g. a Klein bottle. The algorithm is able to decide whether a given closed surface is orientable or not. If non-orientable, the surface will not divide Euclidean 3-space into two halves. Therefore a non-orientable surface can never serve as the boundary of a solid object. The algorithm is based on results from algebraic topology and thus avoids the computation of derivatives and normal vectors. Several applications of the algorithm to rational tensor product B-spline surfaces are given.