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    2D Points Curve Reconstruction Survey and Benchmark
    (The Eurographics Association and John Wiley & Sons Ltd., 2021) Ohrhallinger, Stefan; Peethambaran, Jiju; Parakkat, Amal Dev; Dey, Tamal Krishna; Muthuganapathy, Ramanathan; Bühler, Katja and Rushmeier, Holly
    Curve reconstruction from unstructured points in a plane is a fundamental problem with many applications that has generated research interest for decades. Involved aspects like handling open, sharp, multiple and non-manifold outlines, run-time and provability as well as potential extension to 3D for surface reconstruction have led to many different algorithms. We survey the literature on 2D curve reconstruction and then present an open-sourced benchmark for the experimental study. Our unprecedented evaluation of a selected set of planar curve reconstruction algorithms aims to give an overview of both quantitative analysis and qualitative aspects for helping users to select the right algorithm for specific problems in the field. Our benchmark framework is available online to permit reproducing the results and easy integration of new algorithms.
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    An End-to-end Framework for 3D Capture and Human Digitization with a Single RGB Camera
    (The Eurographics Association, 2020) Silva, Luiz José Schirmer; Silva, Djalma S. da; Velho, Luiz; Lopes, Hélio; Ritschel, Tobias and Eilertsen, Gabriel
    We present a low cost and accessible end-to-end framework for 3D modeling and texture capture of Humans using deep neural networks and a single RGB camera. We generate a texture atlas considering a set of multi-view images. We also capture data to generate 3D shape models and finally combine it with the generated textures to obtain a full 3D reconstruction of the human body that can be used in a game engine.
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    A Practical Male Hair Aging Model
    (The Eurographics Association, 2020) Volkmann, Diego V.; Walter, Marcelo; Wilkie, Alexander and Banterle, Francesco
    The modeling and rendering of hair in Computer Graphics have seen much progress in the last few years. However, modeling and rendering hair aging, visually seen as the loss of pigments, have not attracted the same attention. We introduce in this paper a biologically inspired hair aging system with two main parts: greying of individual hairs, and time evolution of greying over the scalp. The greying of individual hairs is based on current knowledge about melanin loss, whereas the evolution on the scalp is modeled by segmenting the scalp in regions and defining distinct time frames for greying to occur. Our experimental visual results present plausible results despite the relatively simple model. We validate the results by presenting side by side our results with real pictures of men at different ages.