Search Results

Now showing 1 - 10 of 17
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    The Four I's Recipe for Cooking Up Computer Graphics Exercises and Assessments
    (The Eurographics Association, 2014) Peters, Christopher E.; Anderson, Eike Falk; Jean-Jacques Bourdin and Joaquim Jorge and Eike Anderson
    The design of meaningful student activities, such as lab exercises and assignments, is a core element of computer graphics pedagogy. Here, we briefly describe our efforts towards making the process of defining and structuring computer graphics activities more explicit. We focus on four main activity categories that are building blocks for practical course design: Independent, Iterative, Incremental and Integrative. These ``Four I's'' of computer graphics activity provide the fundamental ingredients for explicitly defining the design of activity-oriented computer graphics courses with the potential to deliver significant artefacts that may, for example, constitute a portfolio of work for assessment or presentation to employers. The categorisations are intended as the first steps towards more clearly structuring and communicating exercise specifications in collaborative course development settings.
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    Generating ASCII-Art: A Nifty Assignment from a Computer Graphics Programming Course
    (The Eurographics Association, 2017) Anderson, Eike Falk; Jean-Jacques Bourdin and Amit Shesh
    We present a graphics application programming assignment from an introductory programming course with a computer graphics focus. This assignment involves simple image-processing, asking students to write a conversion program that turns images into ASCII Art. Assessment of the assignment is simplified through the use of an interactive grading tool.
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    Recreating Past and Present: An Exceptional Student-Created Virtual Heritage Experience
    (The Eurographics Association, 2020) Anderson, Eike Falk; Sloan, Susan; Romero, Mario and Sousa Santos, Beatrice
    We present an outstanding undergraduate student project in the form of a virtual heritage experience, created by a multidisciplinary group of six 4th semester undergraduate students from a range of computer graphics related programmes of study, ranging from 3D art and design to graphics software development. The "Exercise Smash" application allows participants to take part in a 1944 military exercise that was held in preparation of the D-Day landings in Normandy, during which several amphibious tanks sank, and then to dive down to the tank wrecks on the modern-day seafloor. The virtual heritage experience was presented during a public event at a military history museum and has also been demonstrated at an archaeology conference, being well-received in both cases.
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    D.A.V.E: A Prototype for Automatic Environment Decoration
    (The Eurographics Association, 2019) Glover, Callum James; Anderson, Eike Falk; Fusiello, Andrea and Bimber, Oliver
    To fully immerse players in video games, elements of the game world must form a rich, coherent and believable universe, which is time consuming and expensive to achieve manually. We propose an artists' tool for Autodesk Maya to aid environment decoration, allowing artists to focus on the more important elements of the worlds they create.
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    Vegetable Matter Decay: An Exceptional Student 'Innovations' Project
    (The Eurographics Association, 2019) Anderson, Eike Falk; Cirdei, Bianca; Adzhiev, Valery; Tarini, Marco and Galin, Eric
    We present an outstanding undergraduate research project that has resulted in the development of a parametrised method for simulating drying and decaying vegetable matter from the fruits category, taking into account the biological characteristics of the decaying fruit. This work was awarded 1st place in the undergraduate category of the ACM Student Research Competition at SIGGRAPH 2018.
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    AnimDiff: Comparing 3D Animations for Revision Control
    (The Eurographics Association, 2017) Madges, George; Miles, Idris; Anderson, Eike Falk; Adrien Peytavie and Carles Bosch
    The process of animating a complex 3D character can be a time consuming activity which may take several iterations and several artists working in collaboration, each iteration improving some elements of the animation but potentially introducing artifacts in others. At present there exists no formal process to collate these various revisions in a manner that allows for close examination of their differences, which would help speed up the creation of 3D animations. To address this we present a method for equivalence checking and displaying differences between differing versions of an animated 3D model. Implemented in a tool that allows selective blending of animations, this provides a first step towards a 3D animation revision control system.
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    The New CGEMS - Preparing the Computer Graphics Educational Materials Source to Meet the Needs of Educators
    (The Eurographics Association, 2017) Anderson, Eike Falk; Duchowski, Andrew; Liarokapis, Fotis; Redford, Adam; Jean-Jacques Bourdin and Amit Shesh
    ACM SIGGRAPH and Eurographics are restarting CGEMS, the Computer Graphics Educational Materials Source, an on-line repository of curricular material for computer graphics education. In this context, the question that we ask ourselves is: ''How can CGEMS best meet the needs of educators''? The aim of this forum is to provide the audience with an idea of the purpose of CGEMS - a source of educational materials for educators by educators - and to give them an opportunity to contribute their views and ideas towards shaping the new CGEMS. Towards this purpose, we have identified a number of issues to resolve, which the panel will put forward to the participants of the forum for discussion.
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    Towards a Formal Education of Visual Effects Artists
    (The Eurographics Association, 2023) Redford, Adam; Anderson, Eike Falk; Magana, Alejandra; Zara, Jiri
    The rapid growth of the visual effects industry over the past three decades and increasing demand for high quality visual effects for film, television and similar media, in turn increasing demand for graduates in this field have highlighted the need for formal education in visual effects. In this paper, we explore the design of a visual effects undergraduate degree programme and discuss our aims and objectives in implementing this programme in terms of both curriculum and syllabus.
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    Differencing and Merging for 3D Animation Revision Control
    (The Eurographics Association, 2017) Madges, George; Miles, Idris; Anderson, Eike Falk; Pierre Benard and Daniel Sykora
    Version Control System (VCS) techniques for managing the creation of 3D computer generated models exist for static 3D models, however, there are no solutions for revision control of the animation data from animated 3D models. A precondition for any type of VCS is the ability to compare two versions of an item, to identify the differences between them and to combine these. To this end, we propose a novel 3-way difference, merging and conflict resolution technique for 3D animation data.
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    Turtle Fractals and Spirolaterals: Effective Assignments for Novice Graphics Programmers
    (The Eurographics Association, 2018) Anderson, Eike Falk; Post, Frits and Žára, Jirí
    This paper presents an effective assignment in the shape of a computer graphics application from an introductory computing course with a graphics programming flavour. The assignment involves basic 2D computer graphics used in combination with fundamental algorithmic elements to create a simple drawing application. Students are first asked to create a data structure and appropriate functions replicating the operations of a Turtle graphics system and then to use this turtle for drawing either fractals or spirolateral curves.