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Now showing 1 - 10 of 248
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    Simulation of Facial Muscle Actions Based on Rational Free Form Deformations
    (Blackwell Science Ltd and the Eurographics Association, 1992) Kalra, Prem; Mangili, Angelo; Thalmann, Nadia Magnenat; Thalmann, Daniel
    This paper describes interactive facilities for simulating abstract muscle actions using Rational Free Form Deformations (RFFD). The particular muscle action is simulated as the displacement of the control points of the control-unit for an RFFD defined on a region of interest. One or several simulated muscle actions constitute a Minimum Perceptible Action (MPA), which is defined as the atomic action unit, similar to Action Unit (AU) of the Facial Action Coding System (FACS), to build an expression.
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    A Graph-Based Approach to Surface Reconstruction
    (Blackwell Science Ltd and the Eurographics Association, 1995) Mencl, Robert
    A new approach to the reconstruction of a surface from an unorganized set of points in space is presented. The point set may for example be obtained with a laser scanner or a manual digitizing tool, and is the only source of information about the shape of the acquired object. The basic idea is to calculate the Euclidean minimum spanning tree (EMST) of the given points. The EMST is then augmented to the so-called surface description graph (SDG). Finally the wire frame defined by the SDG are filled with triangles. The advantage of our approach is that also highly non-convex and even disconnected surfaces are reconstructed quite reliably. This is demonstrated for a variety of data sets.
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    Template-Based Volume Viewing
    (Blackwell Science Ltd and the Eurographics Association, 1992) Yagel, Roni; Kaufman, Arie
    We present an efficient three-phase algorithm for volume viewing that is based on exploiting coherency between rays in parallel projection. The algorithm starts by building a ray-template and determining a special plane for projection - the base-plane. Parallel rays are cast into the volume from within the projected region of the volume on the base-plane, by repeating the sequence of steps specified in the ray-template. We carefully choose the type of line to be employed and the way the template is being placed on the base-plane in order to assure uniform sampling of the volume by the discrete rays. We conclude by describing an optimized software implementation of our algorithm and reporting its performance.
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    Constructive Page Description Opening Up the Prepress World
    (Eurographics Association, 1991) Samara, Veronika; Wiedling, Hans-Peter
    Constructive Page Description (CPD) is an overall approach allowing different kinds of data to be exchanged between a variety of systems and manipulated in arbitrary system environments. Fully changeable pages, which keep information for modification as long as necessary, as well as fully assembled pages, ready for the printing process, can be constructed by the use of CPD. Moreover, descriptions of data as well as operations can be distributed, and so allow the use of networking facilities. CPD is thereby very flexible in handling, combining, and exchanging data and operations used in the construction of pages. In sum, CPD helps bridge the gap between the printing and the computer graphics world; it is an approach to lead prepress towards an open system architecture.
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    Cross Scan Buffer and its Applications
    (Blackwell Science Ltd and the Eurographics Association, 1994) Tanaka, Toshimitsu; Takahashi, Tokiichiro
    We propose the Cross Scanline Buffer which preserves the result of hidden surface removal as performed by the Cross Scanline Algorithm. The Cross Scan Buffer reduces image re-generation time and eliminates aliasing artifacts even if the image is arbitrarily scaled. Perfect anti-aliasing is achieved because the Cross Scanline Algorithm analytically determines visible polygonal surfaces and divides them into sets of triangles and trapezia. The Cross Scan Buffer supports the various applications that currently use the conventional buffering methods for anti-aliasing. This paper introduces and tests three applications: image scaling, shadow creation, and texture mapping. Experimental results verify that the Cross Scan Buffer is very powerful yet efficient.
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    Stochastic Motion-Motion Under the Influence of Wind
    (Blackwell Science Ltd and the Eurographics Association, 1992) Shinya, Mikio; Fournier, Alain
    Stochastic approaches are very effective for modelling natural phenomena. This paper presents a motion model based on a stochastic process as well as physics, and proposes motion synthesis techniques for stochastic motion-motion under the influence of wind.The motion synthesis process is modelled by a cascade system of three components: wind model, dynamic model, and deformation model. Wind models produce spatio-temporal wind velocity fields using the power spectrum and auto-correlation of wind, just like fractal geometry. Dynamic models describe the dynamic response of the systems, using equation systems or response functions. Deformation models produce deformed shapes of objects according to the geometric models of the objects and the results of the dynamic systems.The biggest advantage of the model is its generality and consistency. The model is applicable to most of the existing trees and grass models, including structural models, particle systems, impressionist models, and 3D texture. It is demonstrated that the coupling of stochastic approaches and physically-based approaches can synthesize realistic motion of trees, grass and snow with modest computational cost.
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    Two-manifold cell-decomposition of r-sets.
    (Blackwell Science Ltd and the Eurographics Association, 1992) Falcidieno, Bianca; Ratto, Ornella
    This paper discusses the relationships studied between manifold solids and r-sets by defining an r-set as a decomposition in two-manifold cells. This decomposition is represented as a graph (Two-manifold Cell Decomposition graph TCD) in which each node corresponds to a 2 manifold component of the regular set, while each arc or hyperarc defines a non-manifold adjacency between components. The TCD model and data structure encoding it were designed in order to be compatible with a traditional boundary architecture.
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    Multiresolution B-spline Radiosity
    (Blackwell Science Ltd and the Eurographics Association, 1995) Yu, Yizhou; Peng, Qunsheng
    This paper introduces a kind of new wavelet radiosity method called multiresolution B-spline radiosity, which uses B-splines of different scales to represent radiosity distribution functions. A set of techniques and algorithms, such as function extrapolation, adaptive quadrature, scale adjustment and octree, are proposed to implement it. This method sets up hierarchical structures on surfaces, keeps radiosity distribution continuous at element boundaries, does not need postprocessing, and does not prevent the use of any surface whose parameter domain is rectilinear.
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    A Stochastic Functional Approach for Terrain Modeling
    (Eurographics Association, 1990) Dong, Jun-Cai; Peng, Qun-Sheng; Liang, You-Dong
    A new functional modeling approach - -functional modeling, is presented to depict various classes of natural terrain. While this approach possesses the functions of several previous methods, it does not suffer the drawbacks of creases or periodity. By choosing the control parameters properly, our approach can easily generate different terrains related to various smoothness, such as cliffs,fractal mountains and smooth terrains. It can also simulate the natural weathering processes as from the cliff to the fractal mountain and to the smooth terrain not only in the appearance but also in quantity. And it is capable of modeling the terrain whose "rock bed” and "rock quilt" are associated with different smoothness.
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    A Rendering Algorithm for Discrete Volume Density Objects
    (Blackwell Science Ltd and the Eurographics Association, 1993) Blasi, Philippe; Le Saec, Bertrand; Schlick, Christophe
    We present a new algorithm for simulating the effect of light travelling through volume objects. Such objects (haze, fog, clouds.) are usually modelized by voxel grids which define their density distribution in a discrete tridimensional space. The method we propose is a two-pass Monte-Carlo ray-tracing algorithm that does not make any restrictive assumptions neither about the characteristics of the objects (both arbitrary density distributions and phase functions are allowed) nor about the physical phenomena included in the rendering process (multiple scattering is accounted for). The driving idea of the algorithm is to use the phase function for Monte-Carlo sampling, in order to modify the direction of the ray during scattering.