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    A CSG LIST PRIORITY HIDDEN SURFACE ALGORITHM
    (The Eurographics Association, 1985) Jansen, F.W.; C.E. Vandoni
    Several algorithms exist for visualizing geometric models defined by constructive solid geometry (CSG). Each of these algorithms is based on standard hidden surface methods, such as ray tracing, scan-line and z-buffer algorithms. In this paper a CSG list priority algorithm is described that is combined with a ray tracing algorithm in the use of a spatial subdivision technique and a CSG list structure to exploit CSG coherence. The combined algorithm is designed for interactive viewing and high quality rendering of CSG models with faceted primitives.
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    Some Issues in Designing User Interfaces to 3D Raster Graphics
    (Blackwell Publishing Ltd and the Eurographics Association, 1985) van Wijk, J.J.; Jansen, F.W.; Bronsvoort, W.F.
    Now that raster graphics has become a common tool in CAD/CAM systems, animation and many other applications, the need has arisen for user interfaces to graphics packages for these new applications. On the basis of a typology of the users, an analysis is presented of some of the choices which have to be made in developing these interfaces.