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    Display of Solid Models with a Multi-Processor System
    (Eurographics Association, 1987) Jansen, Frederik W.; Sutherland, Robert J.
    There is a growing need for fast high-quality display of solid objects. Recently-developed custom-VLSI hardware offers high-speed display but lacks the flexibility and processing power at the pixel level to sustain the calculations and filter operations needed for realistic reflection models, texture mapping and anti-aliasing. Multi-processor systems built with general-purpose components of relatively high capacity and moderate cost provide an alternative; they also offer higher performance than single processor systems but retain their flexibility. A CSG hidden-surface algorithm based on depth-buffering and image subdivision is presented which is suitable for use with such a multi-processor system.
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    A Multi-Processor Workstationwith a Logic-Enhanced Distributed Frame Buffer
    (The Eurographics Association, 1987) Jansen, Frederik W.; Fons Kuijk and Wolfgang Strasser
    A graphics workstation should offer both a wide variety of 20 and 3D realtime display functions as well as a programmable parallel-processing capacity for large processing tasks. A system concept is proposed that meets these requirements by offering a multi-processor configuration with general-purpose programmable processors, enhanced with specific logic that can perform for each node a large number of simple pixel operations in parallel.