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Item ICT in Japanese Museums: a Strategic and Contextual Survey(The Eurographics Association, 2010) Carillo, Erminia; Kadobayashi, Rieko; Kaminski, Jaime; Rodriguez-Echavarria, Karina; Arnold, David; Alessandro Artusi and Morwena Joly and Genevieve Lucet and Denis Pitzalis and Alejandro RibesInformation and Communication Technology (ICT) applications have become increasingly widespread, driven by the increasing demands of visitors for more tools for interpretation and entertainment and the need of heritage professionals to diversify the cultural offer. Museums' objectives for technology investment can differ greatly around the world, influencing the type of technology used and the mechanisms of visitors' engagement. This paper presents the results of a survey conducted on a selected sample of museums in Japan to assess the type of ICT deployed and understand their strategic rationale for technology investment. The methodology adopted combined participant observation, interview with museums' curators and managers as well as a questionnaire modelled on the Holistic Heritage Impact Training Model, developed by the CUBIST Research Group at the University of Brighton Business School. This survey is a preliminary analysis for the future design and development of an interactive ICT application to display the stories depicted on two by?bus (Japanese traditional wooden folding screens) displayed at Osaka Castle Museum.Item Using Procedural Modelling as a Framework for Representing Style: An Example from Regency Architecture(The Eurographics Association, 2011) Calogero, Erica; Tyson, Nick; Arnold, David; Morris, David; A. Day and R. Mantiuk and E. Reinhard and R. ScopignoThis paper reports the use of shape grammars, as made available in CityEngine, to deconstruct six examples of Regency facades and uses them to form a reconstruction of Brunswick Square, in Brighton & Hove, UK. The aim of the research is to evaluate the potential for shape grammar rules to effectively encapsulate aspects of style in a formal, computational language. It is argued that such a system could both result in a stochastically based definition of Regency style with a measurable degree of certainty and enable the presentation of historical periods of history in a real-time virtual environment.Item VAST2003 5-7 November 2003(The Eurographics Association and Blackwell Publishing Ltd., 2005) Chalmers, Alan; Arnold, DavidItem Web Based Presentation of Semantically Tagged 3D Content for Public Sculptures and Monuments in the UK(The Eurographics Association, 2009) Rodriguez-Echavarria, Karina; Morris, David; Arnold, David; Dieter W. Fellner and Alexei Sourin and Johannes Behr and Krzysztof WalczakThe documentation and presentation of 3D digital content is a critical but non-trivial task for the Cultural Heritage sector. Curators are often faced with the task of cataloguing every piece of heritage and maintaining the resulting information in such a way which is suitable for scholarly research and public dissemination. Hence, the integration of 3D content poses additional challenges. This paper introduces research conducted to integrate semantically tagged 3D content to the catalogue acquired within the Public Monuments and Sculpture Association's National Recording Project (NRP) in the UK. This research involves the combination of graphical APIs and semantic technologies in order to integrate 3D content with semantic tags in a web browser. Although the initial results are still experimental; it is expected that they will support scholarly research and public dissemination by presenting a variety of integrated documentation on the project website: http://www.publicsculpturesofsussex.co.ukItem Cultural Heritage As a Vehicle for Basic Research in Computing Science: Pasteur s Quadrant and a Use-Inspired Basic Research Agenda(The Eurographics Association and Blackwell Publishing Ltd, 2008) Arnold, DavidDonald Stokes argued [Sto97] that for 50 years from the end of the Second World War to the end of the 20th century, there was an unhealthy taxonomy of research types which was formulated on a linear scale from pure to applied. The argument goes that the best research is only possible in environments which are free from contemplation of the potential uses to which results might be applied. In this paper, current research challenges in the application of ICTs to cultural heritage information are reviewed in order to consider where these applications-linked needs require solutions that will advance the understanding of computational principles and help to develop new basic understanding in computer science, including shape manipulation and other aspects of importance in computer graphics and virtual environments. The paper draws extensively on the recently published EPOCH research agenda [AG07] for illustrations of the types of research which are required for the Cultural Heritage sector and the relationship between these and basic research challenges in Computing Science.Item Usability Evaluation of a Prototype iPhone App for Osaka Castle Museum: Outcomes and Reflections(The Eurographics Association, 2011) Carillo, Erminia; Chikama, Masaki; Kadobayashi, Rieko; Shimojo, Shinji; Pemberton, Lyn; Rodriguez-Echavarria, Karina; Arnold, David; Franco Niccolucci and Matteo Dellepiane and Sebastian Pena Serna and Holly Rushmeier and Luc Van GoolThe evaluation of the effectiveness of new technologies for cultural heritage is becoming increasingly relevant, as the number of tools and media for public presentation grows rapidly across the world. Amongst these technologies, smartphone applications are rapidly increasing, with museums releasing new Apps at an incredible pace. It is therefore important to understand how these Apps are re-shaping the behaviour of museums' visitors and the approach of heritage professionals. This paper presents the outcomes of a user evaluation of a prototype iPhone App developed for Osaka Castle Museum in Japan. It reports on the methodology adopted and the results gathered, but it also reflects on implications and cultural issues.Item Developing Effective Interfaces for Cultural Heritage 3D Immersive Environments(The Eurographics Association, 2007) Rodriguez, Karina; Morris, David; Moore, Craig; Arnold, David; Glauert, John; Jennings, Vince; D. Arnold and F. Niccolucci and A. ChalmersAlthough the advantages of the use of 3D Immersive Virtual Environments for the presentation and communica- tion of Cultural Heritage have been demonstrated, the user interfaces and interaction techniques (in software and hardware) that are best suited have not yet been completely identified and deployed. This paper describes research conducted for developing and studying the usability of a historical town 3D Virtual Tour. For this, usability meth- ods combined with head-eyetracking technology were used to explore the suitability of these interfaces. The paper also reflects on issues raised during the design of the testing system for this experience. It is expected the results of this research will contribute towards developing effective interfaces for 3D immersive technologies as well as building a repository of lessons learned from evaluation.Item Cultural Heritage as a Vehicle for Basic Research in Computing Science: Pasteur's Quadrant and a Use-inspired Basic Research Agenda(The Eurographics Association, 2007) Arnold, David; David B. Arnold and Andrej FerkoDonald Stokes argued [Sto97] that for 50 years from the end of the second world war to the end of the 20th century there was an unhealthy taxonomy of research types which was formulated on a linear scale from pure to applied. The argument goes that the best research is only possible in environments which are free from contemplation of the potential uses to which results might be applied. In this paper current research challenges in the application of ICTs to cultural heritage information are reviewed in order to consider where these applications-linked needs require solutions that will advance the understanding of computational principles and help to develop new basic understanding in computer science, including shape manipulation and other aspects of importance in computer graphics and virtual environments. The paper draws extensively on the recent published EPOCH research agenda [AG07] for illustrations of the types of research which are required for the Cultural Heritage sector and the relationship between these and basic research challenges in Computing Science.