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Item Using Procedural RenderMan Shaders for Global Illurnination(Blackwell Science Ltd and the Eurographics Association, 1995) Slusallek, Philipp; Pflaum, Thomas; Seidel, Hans-PeterGlobal illumination techniques like radiosity or Monte-Carlo ray-tracing are becoming standard features of rendering systems. However, there is currently no accepted interface format which supports an appropriate physically-based scene description. In this paper we present extensions to the well-known RenderMan interface, which allow for a physically based scene description and support advanced global illumination techniques. Special emphasis has been laid on the support for procedural descriptions of reflection and emission by RenderMan surface shaders. So far, they could not be used with most global illumination algorithms. The extensions have been implemented in a physically-based rendering system and are illustrated with examples.Item Editorial(Blackwell Publishers Ltd and the Eurographics Association, 1998) Coquillart, Sabine; Seidel, Hans-PeterItem Editorial(Blackwell Publishers Ltd and the Eurographics Association, 1999) Coquillart, Sabine; Seidel, Hans-PeterItem Control Points for Multivariate B-Spline Surfaces over Arbitrary Triangulations(Blackwell Science Ltd and the Eurographics Association, 1991) Fong, Philip; Seidel, Hans-PeterThis paper describes first results of a test implementation that implements the new multivariate B-splines as recently developed by Dahmen et al. 10for quadratics and cubics. The surface scheme is based on blending functions and control points and allows the modelling of Ck? 1 -continuous piecewise polynomial surfaces of degree k over arbitrary triangulations of the parameter plane. The surface scheme exhibits both affine invariance and the convex hull property, and the control points can be used to manipulate the shape of the surface locally. Additional degrees of freedom in the underlying knot net allow for the modelling of discontinuities. Explicit formulas are given for the representation of polynomials and piecewise polynomials as linear combinations of B-splines.Item TRIMO A Workstation-Based Interactive System for the Generation, Manipulation, and Display of Surfaces over Arbitrary Topological Meshes(Eurographics Association, 1990) Slusallek, Philipp B.; Seidel, Hans-PeterTRIMO has been designed as a workstation-based interactive system for the generation, manipulation, and display of surfaces over arbitrary toplogical meshes. In addition to rational tensor product Bezier and B-spline surfaces, TRIMO also supports piecewise rational triangular Bezier and B-patch surfaces. TRIMO has been implemented in C++ under the X Window System. Special emphasis has been given to a hierarchical data structure and to a menu-and-mouse-driven hierarchical user interface.Item Towards Hardware Implementation Of Loop Subdivision(The Eurographics Association, 2000) Bischoff, Stephan; Kobbelt, Leif P.; Seidel, Hans-Peter; I. Buck and G. Humphreys and P. HanrahanWe present a novel algorithm to evaluate and render Loop subdivision surfaces. The algorithm exploits the fact that Loop subdivision surfaces are piecewise polynomial and uses the forward difference technique for efficiently computing uniform samples on the limit surface. The main advantage of our algorithm is that it only requires a small and constant amount of memory that does not depend on the subdivision depth. The simple structure of the algorithm enables a scalable degree of hardware implementation. By low-level parallelization of the computations, we can reduce the critical computation costs to a theoretical minimum of about one float[3]- operation per triangle.Item Editorial(Blackwell Publishers Ltd and the Eurographics Association, 1997) Coquillart, Sabine; Seidel, Hans-PeterItem Editorial(Blackwell Publishers Ltd and the Eurographics Association, 1997) Seidel, Hans-Peter; Coquillart, SabineItem Multiresolution Shape Deformations for Meshes with Dynamic Vertex Connectivity(Blackwell Publishers Ltd and the Eurographics Association, 2000) Kobbelt, Leif P.; Bareuther, Thilo; Seidel, Hans-PeterMultiresolution shape representation is a very effective way to decompose surface geometry into several levels of detail. Geometric modeling with such representations enables flexible modifications of the global shape while preserving the detail information. Many schemes for modeling with multiresolution decompositions based on splines, polygonal meshes and subdivision surfaces have been proposed recently. In this paper we modify the classical concept of multiresolution representation by no longer requiring a global hierarchical structure that links the different levels of detail. Instead we represent the detail information implicitly by the geometric difference between independent meshes. The detail function is evaluated by shooting rays in normal direction from one surface to the other without assuming a consistent tesselation. In the context of multiresolution shape deformation, we propose a dynamic mesh representation which adapts the connectivity during the modification in order to maintain a prescribed mesh quality. Combining the two techniques leads to an efficient mechanism which enables extreme deformations of the global shape while preventing the mesh from degenerating. During the deformation, the detail is reconstructed in a natural and robust way. The key to the intuitive detail preservation is a transformation map which associates points on the original and the modified geometry with minimum distortion. We show several examples which demonstrate the effectiveness and robustness of our approach including the editing of multiresolution models and models with texture.Item Editorial(Blackwell Publishers Ltd and the Eurographics Association, 1999) Coquillart, Sabine; Seidel, Hans-Peter