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Now showing 1 - 6 of 6
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    ICT in Japanese Museums: a Strategic and Contextual Survey
    (The Eurographics Association, 2010) Carillo, Erminia; Kadobayashi, Rieko; Kaminski, Jaime; Rodriguez-Echavarria, Karina; Arnold, David; Alessandro Artusi and Morwena Joly and Genevieve Lucet and Denis Pitzalis and Alejandro Ribes
    Information and Communication Technology (ICT) applications have become increasingly widespread, driven by the increasing demands of visitors for more tools for interpretation and entertainment and the need of heritage professionals to diversify the cultural offer. Museums' objectives for technology investment can differ greatly around the world, influencing the type of technology used and the mechanisms of visitors' engagement. This paper presents the results of a survey conducted on a selected sample of museums in Japan to assess the type of ICT deployed and understand their strategic rationale for technology investment. The methodology adopted combined participant observation, interview with museums' curators and managers as well as a questionnaire modelled on the Holistic Heritage Impact Training Model, developed by the CUBIST Research Group at the University of Brighton Business School. This survey is a preliminary analysis for the future design and development of an interactive ICT application to display the stories depicted on two by?bus (Japanese traditional wooden folding screens) displayed at Osaka Castle Museum.
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    Using Procedural Modelling as a Framework for Representing Style: An Example from Regency Architecture
    (The Eurographics Association, 2011) Calogero, Erica; Tyson, Nick; Arnold, David; Morris, David; A. Day and R. Mantiuk and E. Reinhard and R. Scopigno
    This paper reports the use of shape grammars, as made available in CityEngine, to deconstruct six examples of Regency facades and uses them to form a reconstruction of Brunswick Square, in Brighton & Hove, UK. The aim of the research is to evaluate the potential for shape grammar rules to effectively encapsulate aspects of style in a formal, computational language. It is argued that such a system could both result in a stochastically based definition of Regency style with a measurable degree of certainty and enable the presentation of historical periods of history in a real-time virtual environment.
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    Insourcing, Outsourcing and Crowdsourcing 3D Collection Formation: Perspectives for Cultural Heritage Sites
    (The Eurographics Association, 2012) Kaminski, Jaime; Echavarria, Karina Rodriguez; Arnold, David; Palma, Gianpaolo; Scopigno, Roberto; Proesmans, Marc; Stevenson, James; David Arnold and Jaime Kaminski and Franco Niccolucci and Andre Stork
    This paper presents three different propositions for cultural heritage organisations on how to digitise objects in 3D. It is based on the practical evaluation of three different deployment experiments that use different methods and business models for mass 3D-acquisition. These models are: developing the skills of in-house staff within an organisation, the use of external professionals and using crowdsourcing as a mechanism for developing the 3D collection. Furthermore, the paper provides an analysis of these models, lessons learned and practical recommendations for cultural heritage organisations. The analysis includes considerations of issues such as strategy, size of the organisation, skills, equipment, object accessibility and complexity as well as the cost, time and quality of the 3D technology. The paper concludes that most organisations are able to develop 3D collections but variations in the result will be reflected by the strategic approach they place on innovative 3D technologies.
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    Parametric 3D-fitted Frames for Packaging Heritage Artefacts
    (The Eurographics Association, 2012) Sá, Asla M.; Echavarria, Karina Rodriguez; Griffin, Martin; Covill, Derek; Kaminski, Jaime; Arnold, David; David Arnold and Jaime Kaminski and Franco Niccolucci and Andre Stork
    Packing fragile heritage artefacts is a challenge almost all heritage organisations have to deal with when faced with the task of transporting or storing the artefacts. The packaging solution requires fitting the artefact correctly in order to ensure the protection and safety of the item; but also to be easy and cost effective to produce. Different techniques have been traditionally used, such as double boxing, padding negative spaces and cushioning braces. However, the introduction of 3D technologies for documenting these artefacts enables innovative uses of this data for packaging purposes. Hence, this paper proposes the use of the generative modelling language in order to produce unique 3D-fitted containers for packaging heritage artefacts which fit tightly the artefact, and can be made to be reusable and more durable than traditional packaging solutions. We propose to adopt an octet lattice as a low density internal structure to the proposed container. By combining the parametric package design, 3D meshes acquisition and 3D printing techniques, we present a technology based solution to the traditional problem of protecting these valuable artefacts for transportation and/or storing purposes.
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    Usability Evaluation of a Prototype iPhone App for Osaka Castle Museum: Outcomes and Reflections
    (The Eurographics Association, 2011) Carillo, Erminia; Chikama, Masaki; Kadobayashi, Rieko; Shimojo, Shinji; Pemberton, Lyn; Rodriguez-Echavarria, Karina; Arnold, David; Franco Niccolucci and Matteo Dellepiane and Sebastian Pena Serna and Holly Rushmeier and Luc Van Gool
    The evaluation of the effectiveness of new technologies for cultural heritage is becoming increasingly relevant, as the number of tools and media for public presentation grows rapidly across the world. Amongst these technologies, smartphone applications are rapidly increasing, with museums releasing new Apps at an incredible pace. It is therefore important to understand how these Apps are re-shaping the behaviour of museums' visitors and the approach of heritage professionals. This paper presents the outcomes of a user evaluation of a prototype iPhone App developed for Osaka Castle Museum in Japan. It reports on the methodology adopted and the results gathered, but it also reflects on implications and cultural issues.
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    Semantically Rich 3D Documentation for the Preservation of Tangible Heritage
    (The Eurographics Association, 2012) Echavarria, Karina Rodriguez; Theodoridou, Maria; Georgis, Christos; Arnold, David; Doerr, Martin; Stork, Andre; Serna, Sebastian Peña; David Arnold and Jaime Kaminski and Franco Niccolucci and Andre Stork
    Traditionally, 3D acquisition technologies have been used to record heritage artefacts and to support specific tasks such as conservation or provenance verification. These exercises are usually a one-off as the technology and resources required are cost intensive. However, there is a recent impetus on the creation of 3D collections to document heritage artefacts which are semantically enriched by using annotations. A requirement of these solutions is the ability to support several representations of a heritage artefact recorded through time. This paper will propose an infrastructure to systematically enrich 3D shapes in a collection by using propagated annotations. In addition, it will describe the mechanisms for annotating, propagating and structuring the annotations using the CIDOC-CRM ontology. The results of this research have the potential to support heritage organisations in making their semantically rich 3D content available to a wider audience of professionals.