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Item A Genetic Algorithm Based Heterogeneous Subsurface Scattering Representation(The Eurographics Association, 2020) Kurt, Murat; Klein, Reinhard and Rushmeier, HollyIn this paper, we present a novel heterogeneous subsurface scattering (sss) representation, which is based on a combination of Singular Value Decomposition (SVD) and genetic optimization techniques. To find the best transformation that is applied to measured subsurface scattering data, we use a genetic optimization framework, which tries various transformations to the measured heterogeneous subsurface scattering data to find the fittest one. After we apply the best transformation, we compactly represent measured subsurface scattering data by separately applying the SVD per-color channel of the transformed profiles. In order to get a compact and accurate representation, we apply the SVD on the model errors, iteratively. We validate our approach on a range of optically thick, real-world translucent materials. It's shown that our genetic algorithm based heterogeneous subsurface scattering representation achieves greater visual accuracy than alternative techniques for the same level of compression.Item MODELAR: A MODular and EvaLuative framework to improve surgical Augmented Reality visualization(The Eurographics Association, 2020) Hattab, Georges; Meyer, Felix; Albrecht, Remke Dirk; Speidel, Stefanie; Kerren, Andreas and Garth, Christoph and Marai, G. ElisabetaThe use of Augmented Reality (AR) for the visualization of 3D biomedical image data is possible thanks to a growing number of hardware and software solutions. Considerable efforts are made during surgery, where the visual information of the target structures can either be highlighted or dulled. However, as technical challenges and barriers to development decrease, it's increasingly important to take into account the specific capacities and constraints of the surgeon's perceptual and cognitive systems. To address this legitimate problem, we present a practical framework that evaluates the importance of visual encodings and renderings for surgical AR. By conducting a task-specific user study we observed a set of emerging visualization strategies. The given task is to make the kidney boundary visually salient and make the tumor and calyx distinguishable. After having recruited 23 participants, we found two preferred presets to tackle this task. With both presets, the usage of color, depth, and opacity improved the display of the organ bounds while contrasting the tumor and calyx. 19 participants successfully completed the task using MODELAR. Their preference was to either find a good preset where the organ bounds were visible then adjust the color of target objects or vice versa. MODELAR helped us better identify effective visualization that best fit the task requirements. Our evaluation results and the modular framework MODELAR is freely available and open source at https://github.com/ghattab/MODELAR.Item Directed Acyclic Graph Encoding for Compressed Shadow Maps(The Eurographics Association, 2021) Scandolo, Leonardo; Eisemann, Elmar; Binder, Nikolaus and Ritschel, TobiasDetailed shadows in large-scale environments are challenging. Our approach enables efficient detailed shadow computations for static environments at a low memory cost. It builds upon compressed precomputed multiresolution hierarchies but uses a directed acyclic graph to encode its tree structure. Further, depth values are compressed and stored separately and we use a bit-plane encoding for the lower tree levels entries in order to further reduce memory requirements and increase locality. We achieve between 20% to 50% improved compression rates, while retaining high performance.Item Efficient Propagation of Light Field Edits(The Eurographics Association, 2021) Jarabo, Adrian; Masia, Belen; Gutierrez, Diego; Silva, F. and Gutierrez, D. and Rodríguez, J. and Figueiredo, M.Light field editing is a complex task, due to the large amount of data and the need to keep consistency between views. This has hampered the creation of efficient edit propagation methods, similar to those existing for single images. We propose a framework to edit light fields at interactive rates, by propagating some sparse user edits in the full light field. This propagation is guided by a novel affinity function, which forces similar pixels (defined by our affinity space) to receive similar edits, thus ensuring consistency. To manage the light field's large amount of data, we propose a novel multi-dimensional downsampling technique: we first cluster pixels with high affinity, and then perform edit propagation over the downsampled data. We finally upsample back to the original full resolution, maintaining visual fidelity and view consistency between views.Item Bonn Appearance Benchmark(The Eurographics Association, 2020) Merzbach, Sebastian; Klein, Reinhard; Klein, Reinhard and Rushmeier, HollyThere is a general shortage of standardized comparisons in the field of appearance modeling. We therefore introduce a benchmark for assessing the quality of reflectance models on a dataset of high quality material measurements obtained with a commercial appearance scanner. The dataset currently consists of 56 fabric materials which are measured as radiometrically calibrated HDR images together with a precise surface geometry. We pose a public challenge to attract further participation and spark new research. Participants evaluate their models on provided directional light and view sampling to recreate the appearance of a set of unseen images per material. The results are automatically evaluated under various image metrics and ranked in a public leaderboard. Our benchmark provides standardized testing and thus enables fair comparisons between related works. We also release baseline SVBRDF material fits.Item BRDF Importance Sampling for Linear Lights(The Eurographics Association and John Wiley & Sons Ltd., 2021) Peters, Christoph; Binder, Nikolaus and Ritschel, TobiasWe introduce an efficient method to sample linear lights, i.e. infinitesimally thin cylinders, proportional to projected solid angle. Our method uses inverse function sampling with a specialized iterative procedure that converges to high accuracy in only two iterations. It also allows us to sample proportional to a linearly transformed cosine. By combining both sampling techniques through suitable multiple importance sampling heuristics and by using good stratification, we achieve unbiased diffuse and specular real-time shading with low variance outside penumbrae at two samples per pixel. Additionally, we provide a fast method for solid angle sampling.Item Improving Spectral Upsampling with Fluorescence(The Eurographics Association, 2020) König, Lars; Jung, Alisa; Dachsbacher, Carsten; Klein, Reinhard and Rushmeier, HollyModern photorealistic rendering simulates spectral behaviour of light. Since many assets are still created in different RGB color spaces, spectral upsampling of the RGB colors to a spectral representation is required to use them in a spectral renderer. Limiting the upsampled spectra to physically valid and natural, i.e. smooth, spectra results in a more realistic image, but decreases the size of the gamut of colors that can be recreated. In order to upsample wide gamut color spaces with colors outside the gamut of physically valid reflectance spectra, a previous approach added fluorescence to create accurate and physically valid representations. We extend this approach to increase the realism and accuarcy while considering memory and computation time.