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Now showing 1 - 3 of 3
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    Perception of Clones in Forest Rendering
    (The Eurographics Association, 2010) Purvis, Alan; Sundstedt, Veronica; John Collomosse and Ian Grimstead
    The application of instanced clones represents a powerful technique for reducing the time and space requirements of the storage and visualization of large populations of similar objects. This paper presents the results of several perceptual experiments into the application of cloning to plant populations, within the context of a project to explore the use of resource-acquisition based techniques to model plant distributions. The perceptive effects of clone rotation on human subjects will be explored, with the goal of stratifying clone rotations and minimizing their detection. The perceptual effects of clone number, plant species heterogeneity and appearance will also be explored.
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    Animating Horse Gaits and Transitions
    (The Eurographics Association, 2010) Murphy, James E.; Carr, Hamish; O'Neill, Michael; John Collomosse and Ian Grimstead
    Animations of horses are commonly used for entertainment purposes. A realistic animated model must move with a gait appropriate to its velocity. We present a kinematic animation system in which a horse model moves using gaits and transitions based on predictions from Dynamic Similarity theory. A Genetic Programming technique is used to evolve gait motion with dynamically adjustable limb extent. The system is controlled in real-time using a MIDI controller system based around the model's Froude number. We were successful in producing high quality animations of the horse's natural gaits and transitions.
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    A Methodology for the Physically Accurate Visualisation of Roman Polychrome Statuary
    (The Eurographics Association, 2011) Beale, Gareth; Earl, Graeme; Franco Niccolucci and Matteo Dellepiane and Sebastian Pena Serna and Holly Rushmeier and Luc Van Gool
    This paper describes the design and implementation of a methodology for the visualisation and hypothetical virtual reconstruction of Roman polychrome statuary for research purposes. The methodology is intended as an attempt to move beyond visualisations which are simply believable towards a more physically accurate approach. Accurate representations of polychrome statuary have great potential utility both as a means of illustrating existing interpretations and as a means of testing and revising developing hypotheses. The goal of this methodology is to propose a pipeline which incorporates a high degree of physical accuracy whilst also being practically applicable in a conventional archaeological research setting. The methodology is designed to allow the accurate visualisation of surviving objects and colourants as well as providing reliable methods for the hypothetical reconstruction of elements which no longer survive. The process proposed here is intended to limit the need for specialist recording equipment, utilising existing data and those data which can be collected using widely available technology. It is at present being implemented as part of the 'Statues in Context' project at Herculaneum and will be demonstrated here using the case study of a small area of the head of a painted female statue discovered at Herculaneum in 2006.