Search Results

Now showing 1 - 10 of 2006
  • Item
    A Survey on Video-based Graphics and Video Visualization
    (The Eurographics Association, 2011) Borgo, Rita; Chen, Min; Daubney, Ben; Grundy, Edward; Heidemann, Gunther; Höferlin, Benjamin; Höferlin, Markus; Jänicke, Heike; Weiskopf, Daniel; Xie, Xianghua; N. John and B. Wyvill
    In recent years, a collection of new techniques which deal with video as input data, emerged in computer graphics and visualization. In this survey, we report the state of the art in video-based graphics and video visualization. We provide a comprehensive review of techniques for making photo-realistic or artistic computer-generated imagery from videos, as well as methods for creating summary and/or abstract visual representations to reveal important features and events in videos. We propose a new taxonomy to categorize the concepts and techniques in this newlyemerged body of knowledge. To support this review, we also give a concise overview of the major advances in automated video analysis, as some techniques in this field (e.g., feature extraction, detection, tracking and so on) have been featured in video-based modeling and rendering pipelines for graphics and visualization.
  • Item
    Illustrative Visualization of a Vortex Breakdown Bubble
    (The Eurographics Association and Blackwell Publishing Ltd., 2011) Hummel, Mathias; Garth, Christoph; Hamann, Bernd; Hagan, Hans; Joy, Kenneth I.; Eduard Groeller and Holly Rushmeier
  • Item
    An Evaluation of Visualization Techniques to Illustrate Statistical Deformation Models
    (The Eurographics Association and Blackwell Publishing Ltd., 2011) Caban, Jesus J.; Rheingans, Penny; Yoo, T.; H. Hauser, H. Pfister, and J. J. van Wijk
    As collections of 2D/3D images continue to grow, interest in effective ways to visualize and explore the statistical morphological properties of a group of images has surged. Recently, deformation models have emerged as simple methods to capture the variability and statistical properties of a collection of images. Such models have proven to be effective in tasks such as image classification, generation, registration, segmentation, and analysis of modes of variation. A crucial element missing from most statistical models has been an effective way to summarize and visualize the statistical morphological properties of a group of images. This paper evaluates different visualization techniques that can be extended and used to illustrate the information captured by such statistical models. First, four illustration techniques are described as methods to summarize the statistical morphological properties as captured by deformation models. Second, results of a user study conducted to compare the effectiveness of each visualization technique are presented. After comparing the performance of 40 subjects, we found that statistical annotation techniques present significant benefits when analyzing the structural properties of a group of images.
  • Item
    ManyLoDs: Parallel Many-View Level-of-Detail Selection for Real-Time Global Illumination
    (The Eurographics Association and Blackwell Publishing Ltd., 2011) Holländer, Matthias; Ritschel, Tobias; Eisemann, Elmar; Boubekeur, Tamy; Ravi Ramamoorthi and Erik Reinhard
    Level-of-Detail structures are a key component for scalable rendering. Built from raw 3D data, these structures are often defined as Bounding Volume Hierarchies, providing coarse-to-fine adaptive approximations that are well-adapted for many-view rasterization. Here, the total number of pixels in each view is usually low, while the cost of choosing the appropriate LoD for each view is high. This task represents a challenge for existing GPU algorithms. We propose ManyLoDs, a new GPU algorithm to efficiently compute many LoDs from a Bounding Volume Hierarchy in parallel by balancing the workload within and among LoDs. Our approach is not specific to a particular rendering technique, can be used on lazy representations such as polygon soups, and can handle dynamic scenes. We apply our method to various many-view rasterization applications, including Instant Radiosity, Point-Based Global Illumination, and reflection / refraction mapping. For each of these, we achieve real-time performance in complex scenes at high resolutions.
  • Item
    SoundRiver: Semantically-Rich Sound Illustration
    (The Eurographics Association and Blackwell Publishing Ltd, 2010) Jaenicke, H.; Borgo, R.; Mason, J. S. D.; Chen, M.
    Sound is an integral part of most movies and videos. In many situations, viewers of a video are unable to hear the sound track, for example, when watching it in a fast forward mode, viewing it by hearing-impaired viewers or when the plot is given as a storyboard. In this paper, we present an automated visualization solution to such problems. The system first detects the common components (such as music, speech, rain, explosions, and so on) from a sound track, then maps them to a collection of programmable visual metaphors, and generates a composite visualization. This form of sound visualization, which is referred to as SoundRiver, can be also used to augment various forms of video abstraction and annotated key frames and to enhance graphical user interfaces for video handling software. The SoundRiver conveys more semantic information to the viewer than traditional graphical representations of sound illustration, such as phonoautographs, spectrograms or artistic audiovisual animations.
  • Item
    Analysis of Vortex Merge Graphs
    (The Eurographics Association, 2012) Kasten, Jens; Zoufahl, Andre; Hege, Hans-Christian; Hotz, Ingrid; Michael Goesele and Thorsten Grosch and Holger Theisel and Klaus Toennies and Bernhard Preim
    We propose an analysis framework to investigate different flow quantities such as vorticity, λ<sub>2</sub> or the acceleration magnitude along vortex merge graphs and within their regions of influence. The explicit extraction of vortex merge graphs enables the application of statistical tools to investigate the vortex core lines themselves. The analysis tool provides common plots as scatter plots and parallel coordinates to explore the correlation of different quantities. An abstract representation of the vortex merge graph highlights birth, death and merges of vortices. Interactive picking of substructures supports a closer insepection of single vortices and their evolution. A further step integrates the regions of influence into the statistical analysis. Minima, maxima, median, mean and other percentiles of the measures along the vortex merge graph and its regions are visualized. The usability of the framework is demonstrated using a simulated flow data set of a mixing layer and a jet.
  • Item
    Automatic Stream Surface Seeding: A Feature Centered Approach
    (The Eurographics Association and Blackwell Publishing Ltd., 2012) Edmunds, Matt; Laramee, Robert S.; Malki, Rami; Masters, Ian; Croft, Nick; Chen, Guoning; Zhang, Eugene; S. Bruckner, S. Miksch, and H. Pfister
    The ability to capture and visualize information within the flow poses challenges for visualizing 3D flow fields. Stream surfaces are one of many useful integration based techniques for visualizing 3D flow. However seeding integral surfaces can be challenging. Previous research generally focuses on manual placement of stream surfaces. Little attention has been given to the problem of automatic stream surface seeding. This paper introduces a novel automatic stream surface seeding strategy based on vector field clustering. It is important that the user can define and target particular characteristics of the flow. Our framework provides this ability. The user is able to specify different vector clustering parameters enabling a range of abstraction for the density and placement of seeding curves and their associated stream surfaces. We demonstrate the effectiveness of this automatic stream surface approach on a range of flow simulations and incorporate illustrative visualization techniques. Domain expert evaluation of the results provides valuable insight into the users requirements and effectiveness of our approach.
  • Item
    Report of The Statutory Auditors to the General Meeting of The Members Of Eurographics Association Geneva
    (The Eurographics Association and Blackwell Publishing Ltd., 2011) Eduard Groeller and Holly Rushmeier
  • Item
    State of the Art Report on Video‐Based Graphics and Video Visualization
    (The Eurographics Association and Blackwell Publishing Ltd., 2012) Borgo, R.; Chen, M.; Daubney, B.; Grundy, E.; Heidemann, G.; Höferlin, B.; Höferlin, M.; Leitte, H.; Weiskopf, D.; Xie, X.; Holly Rushmeier and Oliver Deussen
    In recent years, a collection of new techniques which deal with video as input data, emerged in computer graphics and visualization. In this survey, we report the state of the art in video‐based graphics and video visualization. We provide a review of techniques for making photo‐realistic or artistic computer‐generated imagery from videos, as well as methods for creating summary and/or abstract visual representations to reveal important features and events in videos. We provide a new taxonomy to categorize the concepts and techniques in this newly emerged body of knowledge. To support this review, we also give a concise overview of the major advances in automated video analysis, as some techniques in this field (e.g. feature extraction, detection, tracking and so on) have been featured in video‐based modelling and rendering pipelines for graphics and visualization.In recent years, a collection of new techniques which deal with video as input data, emerged in computer graphics and visualization. In this survey, we report the state of the art in video‐based graphics and video visualization. We provide a review of techniques for making photo‐realistic or artistic computer‐generated imagery from videos, as well as methods for creating summary and/or abstract visual representations to reveal important features and events in videos. We provide a new taxonomy to categorize the concepts and techniques in this newly‐emerged body of knowledge. To support this review, we also give a concise overview of the major advances in automated video analysis, as some techniques in this field (e.g., feature extraction, detection, tracking, and so on) have been featured in video‐based modeling and rendering pipelines for graphics and visualization.
  • Item
    Environment-aware Real-Time Crowd Control
    (The Eurographics Association, 2012) Henry, Joseph; Shum, Hubert P. H.; Komura, Taku; Jehee Lee and Paul Kry
    Real-time crowd control has become an important research topic due to the recent advancement in console game quality and hardware processing capability. The degrees of freedom of a crowd is much higher than that provided by a standard user input device. As a result most crowd control systems require the user to design the crowd move- ments through multiple passes, such as first specifying the crowd's start and goal points, then providing the agent trajectories with streamlines. Such a multi-pass control would spoil the responsiveness and excitement of real- time games. In this paper, we propose a new, single-pass algorithm to control crowds using a deformable mesh. When controlling crowds, we observe that most of the low level details are related to passive interactions between the crowd and the environment, such as obstacle avoidance and diverging/merging at cross points. Therefore, we simplify the crowd control problem by representing the crowd with a deformable mesh that passively reacts to the environment. As a result, the user can focus on high level control that is more important for context delivery. Our algorithm provides an efficient crowd control framework while maintaining the quality of the simulation, which is useful for real-time applications such as strategy games.