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Now showing 1 - 8 of 8
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    Integrating Occlusion Culling and Levels of Detail through Hardly-Visible Sets
    (Blackwell Publishers Ltd and the Eurographics Association, 2000) Andujar, Carlos; Saona-Vazquez, Carlos; Navazo, Isabel; Brunet, Pere
    Occlusion culling and level-of-detail rendering have become two powerful tools for accelerating the handling of very large models in real-time visualization applications. We present a framework that combines both techniques to improve rendering times. Classical occlusion culling algorithms compute potentially visible sets (PVS), which are supersets of the sets of visible polygons. The novelty of our approach is to estimate the degree of visibility of each object of the PVS using synthesized coarse occluders. This allows to arrange the objects of each PVS into several Hardly-Visible Sets (HVS) with similar occlusion degree. According to image accuracy and frame rate requirements, HVS provide a way to avoid sending to the graphics pipeline those objects whose pixel contribution is low due to partial occlusion. The image error can be bounded by the user at navigation time. On the other hand, as HVS offer a tighter estimation of the pixel contribution for each scene object, it can be used for a more convenient selection of the level-of-detail at which objects are rendered. In this paper, we describe the new framework technique, provide details of its implementation using a visibility octree as the chosen occlusion culling data structure and show some experimental results on the image quality.
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    Table of Contents CGF 22-3
    (Blackwell Publishers, Inc and the Eurographics Association, 2003) Fellner, Dieter W.; Brunet, Pere
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    Multiresolution for Algebraic Curves and Surfaces using Wavelets
    (Blackwell Publishers Ltd and the Eurographics Association., 2001) Esteve, Jordi; Brunet, Pere; Vinacua, Alvar
    This paper describes a multiresolution method for implicit curves and surfaces. The method is based on wavelets, and is able to simplify the topology. The implicit curves and surfaces are defined as the zero-valued piece-wise algebraic isosurface of a tensor-product uniform cubic B-spline. A wavelet multiresolution method that deals with uniform cubic B-splines on bounded domains is proposed. In order to handle arbitrary domains the proposed algorithm dynamically adds appropriate control points and deletes them in the synthesis phase.
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    Real-Time Exploration of the Virtual Reconstruction of the Entrance of the Ripoll Monastery
    (The Eurographics Association, 2008) Besora, Isaac; Brunet, Pere; Chica, Antoni; Morales, Daniel; Moyes, Jordi; Luis Matey and Juan Carlos Torres
    This paper presents the project of the virtual reconstruction and inspection of the "Portalada", the entrance of the Ripoll Monastery. In a first step, the monument of 7 x 11 meters was acquired using triangulation laser scanning technology, producing a dataset of more than 2000 range maps for a total of more than one billion triangles. After alignment and registration, a nearly complete digital model with 173M triangles and a sampling density of the order of one millimeter was produced and repaired. The paper describes the model acquisition and construction, the use of specific scalable algorithms for model repair and simplification, and then focuses on the design of a hierarchical data structure for data managing and view-dependent navigation of this huge dataset on a PC. Finally, the paper describes the setup for a usable, user-friendly and immersive system that induces a presence perception in the visitors
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    EG Editorial
    (The Eurographics Association and Blackwell Publishing Ltd., 2005) Brunet, Pere; Willis, Phil; Seidel, Hans-Peter
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    Hoops: 3D Curves as Conservative Occluders for Cell-Visibility
    (Blackwell Publishers Ltd and the Eurographics Association, 2001) Brunet, Pere; Navazo, Isabel; Rossignac, Jarek; Saona-Vazquez, Carlos
    Most visibility culling algorithms require convexity of occluders. Occluder synthesis algorithms attempt to construct large convex occluders inside bulky non-convex sets. Occluder fusion algorithms generate convex occluders that are contained in the umbra cast by a group of objects given an area light. In this paper we prove that convexity requirements can be shifted from the occluders to their umbra with no loss of efficiency, and use this property to show how some special non-planar, non-convex closed polylines that we call "hoops" can be used to compute occlusion efficiently for objects that have no large interior convex sets and were thus rejected by previous approaches.
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    1st Ibero-American Symposium in Computer Graphics
    (Blackwell Publishers, Inc and the Eurographics Association, 2002) Marcos, Aderito; Brunet, Pere; Jorge, Joaquim; Regincos, Jordi
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    Approximation of a Variable Density Cloud of Points by Shrinking a Discrete Membrane
    (The Eurographics Association and Blackwell Publishing Ltd., 2005) Esteve, Jordi; Brunet, Pere; Vinacua, Alvar
    This paper describes a method to obtain a closed surface that approximates a general 3D data point set with nonuniform density. Aside from the positions of the initial data points, no other information is used. Particularly, neither the topological relations between the points nor the normal to the surface at the data points are needed. The reconstructed surface does not exactly interpolate the initial data points, but approximates them with a bounded maximum distance. The method allows one to reconstruct closed surfaces with arbitrary genus and closed surfaces with disconnected shells.