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Now showing 1 - 6 of 6
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    Interactive High-Quality Volume Rendering with Flexible Consumer Graphics Hardware
    (Eurographics Association, 2002) Engel, Klaus; Ertl, Thomas
    Recently, the classic rendering pipeline in 3D graphics hardware has become flexible by means of programmable geometry engines and rasterization units. This development is primarily driven by the mass market of computer games and entertainment software, whose demand for new special effects and more realistic 3D environments induced a reconsideration of the once static rendering pipeline. Besides the impact on visual scene complexity in computer games, these advances in flexibility provide an enormous potential for new volume rendering algorithms. Thereby, they make yet unseen quality as well as improved performance for scientific visualization possible and allow to visualize hidden features contained within volumetric data. The goal of this report is to deliver insight into the new possibilities that programmable state-of-the-art graphics hardware offers to the field of interactive, high-quality volume rendering. We cover different slicing approaches for texture-based volume rendering, non-polygonal iso-surfaces, dot-product shading, environment-map shading, shadows, pre- and post-classification, multi-dimensional classification, high-quality filtering, pre-integrated classification and pre-integrated volume rendering, large volume visualization and volumetric effects.
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    Interactive Visualization with Programmable Graphics Hardware
    (Eurographics Association, 2002) Ertl, Thomas
    One of the main scientific goals of visualization is the development of algorithms and appropriate data models which facilitate interactive visual analysis and direct manipulation of the increasingly large data sets which result from simulations running on massive parallel computer systems, from measurements employing fast highresolution sensors, or from large databases and hierarchical information spaces. This task can only be achieved with the optimization of all stages of the visualization pipeline: filtering, compression, and feature extraction of the raw data sets, adaptive visualization mappings which allow the users to choose between speed and accuracy, and exploiting new graphics hardware features for fast and high-quality rendering. The recent introduction of advanced programmability in widely available graphics hardware has already led to impressive progress in the area of volume visualization. However, besides the acceleration of the final rendering, flexible graphics hardware is increasingly being used also for the mapping and filtering stages of the visualization pipeline, thus giving rise to new levels of interactivity in visualization applications. The talk will present recent results of applying programmable graphics hardware in various visualization algorithms covering volume data, flow data, terrains, NPR rendering, and distributed and remote applications.
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    Adaptive Texture Maps
    (The Eurographics Association, 2002) Kraus, Martin; Ertl, Thomas; Thomas Ertl and Wolfgang Heidrich and Michael Doggett
    We introduce several new variants of hardware-based adaptive texture maps and present applications in two, three, and four dimensions. In particular, we discuss representations of images and volumes with locally adaptive resolution, lossless compression of light fields, and vector quantization of volume data. All corresponding texture decoders were successfully integrated into the programmable texturing pipeline of commercial off-the-shelf graphics hardware.
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    High-Quality Unstructured Volume Rendering on the PC Platform
    (The Eurographics Association, 2002) Guthe, Stefan; Roettger, Stefan; Schieber, Andreas; Strasser, Wolfgang; Ertl, Thomas; Thomas Ertl and Wolfgang Heidrich and Michael Doggett
    For the visualization of volume data the application of transfer functions is used widely. In this area the preintegration technique allows high quality visualizations and the application of arbitrary transfer functions. For regular grids, this approach leads to a two-dimensional pre-integration table which easily fits into texture memory. In contrast to this, unstructured meshes require a three-dimensional pre-integration table. As a consequence, the available texture memory limits the resolution of the pre-integration table and the maximum local derivative of the transfer function. Discontinuity artifacts arise if the resolution of the pre-integration table is too low. This paper presents a novel approach for accurate rendering of unstructured grids using the multi-texturing capabilities of commodity PC graphics hardware. Our approach achieves high quality by reconstructing the colors and opacities of the pre-integration table using the high internal precision of the pixel shader. Since we are using standard 2D multi-texturing we are not limited in the size of the pre-integration table. By combining this approach with a hardware-accelerated calculation of the pre-integration table, we achieve both high quality visualizations and interactive classification updates.
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    A Generic Solution for Hardware-Accelerated Remote Visualization
    (The Eurographics Association, 2002) Stegmaier, Simon; Magallón, Marcelo; Ertl, Thomas; D. Ebert and P. Brunet and I. Navazo
    This paper presents a generic solution for hardware-accelerated remote visualization that works transparently for all OpenGL-based applications and OpenGL-based scene graphs. Universality is achieved by taking advantage of dynamic linking, efficient data transfer by means of VNC. The proposed solution does not require any modifications of existing applications and allows for remote visualization with different hardware architectures involved in the visualization process. The library s performance is evaluated using standard OpenGL example programs and by volume rendering substantial data sets.
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    Programmable Graphics Hardware for Interactive Visualization
    (Eurographics Association, 2002) Ertl, Thomas; Weiskopf, Daniel; Kraus, Martin; Engel, Klaus; Weiler, Manfred; Hopf, Matthias; Röttger, Stefan; Rezk-Salama, Christof
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