Now showing items 21-40 of 16012

    • A Second-Order Explicit Pressure Projection Method for Eulerian Fluid Simulation 

      Jiang, Junwei; Shen, Xiangda; Gong, Yuning; Fan, Zeng; Liu, Yanli; Xing, Guanyu; Ren, Xiaohua; Zhang, Yanci (The Eurographics Association and John Wiley & Sons Ltd., 2022)
      In this paper, we propose a novel second-order explicit midpoint method to address the issue of energy loss and vorticity dissipation in Eulerian fluid simulation. The basic idea is to explicitly compute the pressure ...
    • A Second Order Cone Programming Approach for Simulating Biphasic Materials 

      Tang, Pengbin; Coros, Stelian; Thomaszewski, Bernhard (The Eurographics Association and John Wiley & Sons Ltd., 2022)
      Strain limiting is a widely used approach for simulating biphasic materials such as woven textiles and biological tissue that exhibit a soft elastic regime followed by a hard deformation limit. However, existing methods ...
    • Surface-Only Dynamic Deformables using a Boundary Element Method 

      Sugimoto, Ryusuke; Batty, Christopher; Hachisuka, Toshiya (The Eurographics Association and John Wiley & Sons Ltd., 2022)
      We propose a novel surface-only method for simulating dynamic deformables without the need for volumetric meshing or volumetric integral evaluations. While based upon a boundary element method (BEM) for linear elastodynamics, ...
    • High-Order Elasticity Interpolants for Microstructure Simulation 

      Chan-Lock, Antoine; Pérez, Jesús; Otaduy, Miguel A. (The Eurographics Association and John Wiley & Sons Ltd., 2022)
      We propose a novel formulation of elastic materials based on high-order interpolants, which fits accurately complex elastic behaviors, but remains conservative. The proposed high-order interpolants can be regarded as a ...
    • Differentiable Simulation for Outcome-Driven Orthognathic Surgery Planning 

      Dorda, Daniel; Peter, Daniel; Borer, Dominik; Huber, Niko Benjamin; Sailer, Irena; Gross, Markus; Solenthaler, Barbara; Thomaszewski, Bernhard (The Eurographics Association and John Wiley & Sons Ltd., 2022)
      Algorithms at the intersection of computer graphics and medicine have recently gained renewed attention. A particular interest are methods for virtual surgery planning (VSP), where treatment parameters must be carefully ...
    • Voronoi Filters for Simulation Enrichment 

      Casafranca, Juan J.; Otaduy, Miguel A. (The Eurographics Association and John Wiley & Sons Ltd., 2022)
      The simulation of complex deformation problems often requires enrichment techniques that introduce local high-resolution detail on a generally coarse discretization. The use cases include spatial or temporal refinement of ...
    • Wassersplines for Neural Vector Field-Controlled Animation 

      Zhang, Paul; Smirnov, Dmitriy; Solomon, Justin (The Eurographics Association and John Wiley & Sons Ltd., 2022)
      Much of computer-generated animation is created by manipulating meshes with rigs. While this approach works well for animating articulated objects like animals, it has limited flexibility for animating less structured ...
    • Stability Analysis of Explicit MPM 

      Bai, Song; Schroeder, Craig (The Eurographics Association and John Wiley & Sons Ltd., 2022)
      In this paper we analyze the stability of the explicit material point method (MPM). We focus on PIC, APIC, and CPIC transfers using quadratic and cubic splines in two and three dimensions. We perform a fully three-dimensional ...
    • Fast Numerical Coarsening with Local Factorizations 

      He, Zhongyun; Pérez, Jesús; Otaduy, Miguel A. (The Eurographics Association and John Wiley & Sons Ltd., 2022)
      Numerical coarsening methods offer an attractive methodology for fast simulation of objects with high-resolution heterogeneity. However, they rely heavily on preprocessing, and are not suitable when objects undergo dynamic ...
    • Physically Based Shape Matching 

      Müller, Matthias; Macklin, Miles; Chentanez, Nuttapong; Jeschke, Stefan (The Eurographics Association and John Wiley & Sons Ltd., 2022)
      The shape matching method is a popular approach to simulate deformable objects in interactive applications due to its stability and simplicity. An important feature is that there is no need for a mesh since the method works ...
    • Multi-Fragment Rendering for Glossy Bounces on the GPU 

      Yoshimura, Atsushi; Tokuyoshi, Yusuke; Harada, Takahiro (The Eurographics Association, 2022)
      Multi-fragment rendering provides additional degrees of freedom in postprocessing. It allows us to edit images rendered with antialiasing, motion blur, depth of field, and transparency. To store multiple fragments, ...
    • GAN-based Defect Image Generation for Imbalanced Defect Classification of OLED panels 

      Jeon, Yongmoon; Kim, Haneol; Lee, Hyeona; Jo, Seonghoon; Kim, Jaewon (The Eurographics Association, 2022)
      Image classification based on neural networks has been widely explored in machine learning and most research have focused on developing more efficient and accurate network models for given image dataset mostly over natural ...
    • Generalized Decoupled and Object Space Shading System 

      Baker, Daniel; Jarzynski, Mark (The Eurographics Association, 2022)
      We present a generalized decoupled and object space shading system. This system includes a new layer material system, a dynamic hierarchical sparse shade space allocation system, a GPU shade work dispatcher, and a multi-frame ...
    • Spatiotemporal Blue Noise Masks 

      Wolfe, Alan; Morrical, Nathan; Akenine-Möller, Tomas; Ramamoorthi, Ravi (The Eurographics Association, 2022)
      Blue noise error patterns are well suited to human perception, and when applied to stochastic rendering techniques, blue noise masks can minimize unwanted low-frequency noise in the final image. Current methods of applying ...
    • GPU-Driven Real-Time Mesh Contour Vectorization 

      Jiang, Wangziwei; Li, Guiqing; Nie, Yongwei; Xian, Chuhua (The Eurographics Association, 2022)
      Rendering contours of 3D meshes has a wide range of applications. Previous CPU-based contour rendering algorithms support advanced stylized effects but cannot achieve realtime performance. On the other hand, real-time ...
    • HedcutDrawings: Rendering Hedcut Style Portraits 

      Pena-Pena, Karelia; Arce, Gonzalo R. (The Eurographics Association, 2022)
      Stippling illustrations of CEOs, authors, and world leaders have become an iconic style. Dot after dot is meticulously placed by professional artists to complete a hedcut, being an extremely time-consuming and painstaking ...
    • Precomputed Discrete Visibility Fields for Real-Time Ray-Traced Environment Lighting 

      Xu, Yang; Jiang, Yuanfa; Wang, Chenhao; Li, Kang; Zhou, Pengbo; Geng, Guohua (The Eurographics Association, 2022)
      Rendering environment lighting using ray tracing is challenging because many rays within the hemisphere are required to be traced. In this work, we propose discrete visibility fields (DVFs), which store visibility information ...
    • A Real-Time Adaptive Ray Marching Method for Particle-Based Fluid Surface Reconstruction 

      Wu, Tong; Zhou, Zhiqiang; Wang, Anlan; Gong, Yuning; Zhang, Yanci (The Eurographics Association, 2022)
      In the rendering of particle-based fluids, the surfaces reconstructed by ray marching techniques contain more details than screen space filtering methods. However, the ray marching process is quite time-consuming because ...
    • NeuLF: Efficient Novel View Synthesis with Neural 4D Light Field 

      Li, Zhong; Song, Liangchen; Liu, Celong; Yuan, Junsong; Xu, Yi (The Eurographics Association, 2022)
      In this paper, we present an efficient and robust deep learning solution for novel view synthesis of complex scenes. In our approach, a 3D scene is represented as a light field, i.e., a set of rays, each of which has a ...
    • A Learned Radiance-Field Representation for Complex Luminaires 

      Condor, Jorge; Jarabo, Adrián (The Eurographics Association, 2022)
      We propose an efficient method for rendering complex luminaires using a high quality octree-based representation of the luminaire emission. Complex luminaires are a particularly challenging problem in rendering, due to ...