Eurographics Digital Library: Recent submissions
Now showing items 21-40 of 17148
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Study of Pseudoresistance during Water Walking in Augmented Reality
(The Eurographics Association, 2023)Lack of exercise affects health and the quality of life. Walking is a suitable remedy for sedentary lifestyles. Therefore, in this study, we developed a walking exercise system that employs augmented reality technology and ... -
Beyond What is Visible: Enhancing Air Quality Awareness through Immersive Virtual Reality Visualizations
(The Eurographics Association, 2023)The levels of air quality found in some cities are a growing concern for environmental, healthcare, and government organizations worldwide due to the rise of environmental pollution. Thus, novel solutions for raising ... -
ICAT-EGVE 2023 - International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments - Posters and Demos
(The Eurographics Association, 2023) -
Stacked Dual Attention for Joint Dependency Awareness in Pose Reconstruction and Motion Prediction
(The Eurographics Association, 2023)Human pose reconstruction and motion prediction in real-time environments have become pivotal areas of research, especially with the burgeoning applications in Virtual and Augmented Reality (VR/AR). This paper presents a ... -
Does the Virtual Environment Design influence Learning?
(The Eurographics Association, 2023)Past studies have shown that virtual reality (VR) is an advantageous medium to learn or train in various situations over traditional methods. Virtual environments are usually modeled and implemented to be representative ... -
3D Reconstruction for Tele-Immersion in 360° Live Stream
(The Eurographics Association, 2023)Nowadays, most volumetric tele-immersion systems are based on a multi-camera system to capture a dynamic 3D place. With these acquisition devices, the development of a mobile tele-immersion system seems compromised, as a ... -
Don't Denigrate the CAVE! A Comparative Examination of CAVE and HMD for Navigation in Virtual Worlds
(The Eurographics Association, 2023)This paper conducts a comprehensive analysis of user experiences by comparing navigation and cybersickness between two distinct categories of immersive devices: CAVE and HMD. Using consistent methodology and analysis for ... -
GAV-VR: An Extensible Framework for Graph Analysis and Visualisation in Virtual Reality
(The Eurographics Association, 2023)The investigation of interactive graph visualisation in stereoscopic 3D has recently gained increasing attention due to promising initial results and the broad availability of required hardware such as Virtual Reality (VR) ... -
Can You Find Your Way? Comparing Wayfinding Behaviour Between Reality and Virtual Reality
(The Eurographics Association, 2023)Signage is an essential element in finding one's way and avoiding getting lost in open and indoor environments. Yet, designing an effective signage system for a complex structure remains a challenge, as some buildings may ... -
Comparative Glyph-Field Trajectory Analyses with an AR+Tablet Hybrid User Interface for Geospatial Analysis Tasks
(The Eurographics Association, 2023)Augmented reality (AR) supports large virtual display areas without the need for physical screens-affording more mobility to the user and displaying map-based data. Current head-worn AR devices have limited processing and ... -
4D Exploring System for Intuitive Understanding of 4D Space by Extending Familiar 3D Interfaces
(The Eurographics Association, 2023)With the advancement of VR technology and the increasing demand for high-dimensional data, a variety of intuitive visualization and interaction methods for high-dimensional data have been proposed. In this paper, we propose ... -
Ownership Estimation for Tracked Hands in a Colocated VR Environment
(The Eurographics Association, 2023)Hand tracking systems play a crucial role in virtual reality (VR) applications, typically focusing on tracking the hands of the user who is using the system. Consequently, most existing systems are designed to track a ... -
Exploring the Perception of Center of Mass changes for VR Avatars
(The Eurographics Association, 2023)Populating Virtual Environments with animated virtual characters often involves retargeting motions to 3D body models with differing shapes. A user's avatar, for example, should move in a way that is consistent with their ... -
Comparison of Touchless Interaction With One and Multiple Optical Sensors
(The Eurographics Association, 2023)In this research, we compared the precision and ease of use of hand-tracking with one and three optical sensors. We created two test scenes that simulated real-life scenarios, one focusing on smoothness and intuitiveness ... -
Impact of Immersiveness on Persuasiveness, Politeness, and Social Adherence in Human-Agent Interactions within Small Groups
(The Eurographics Association, 2023)Politeness is critical for shaping human-human interactions and therefore seems an important consideration in human interactions with Embodied Conversational Agents (ECAs). However, the impact of artificially-generated ... -
Consistency of Virtual Human Faces: Effect of Stylization and Expressiveness Intensity on Character Perception
(The Eurographics Association, 2023)The perception of virtual human faces is impacted by several interrelated factors, such as shapes, materials, textures, shading or animation. Previous research demonstrated that animation flaws and inconsistencies tend to ... -
Developing a Scale for Measuring the Believability of Virtual Agents
(The Eurographics Association, 2023)Creating believable virtual agents has long been the focus of artists and scientists. A believable agent enables the audience to be emotionally involved in a narrative, willingly suspending their disbelief for the pleasure ... -
Insights From a Study on Subtle Mimicry in Human-Agent Interaction
(The Eurographics Association, 2023)In social interactions, people tend to imitate the behavior of others and to perceive dialogues in which they are imitated to be more natural and smooth. This process of mimicry is not limited to non-verbal behavior, but ... -
Real-time Self-contact Retargeting of Avatars down to Finger Level
(The Eurographics Association, 2023)We interact with the world through a body that includes hands and fingers. Likewise, providing an avatar allowing the control of a virtual body with fingers is an important step to improve the user experience in VR. When ... -
Embodied Conversational Agents with Situation Awareness for Training in Virtual Reality
(The Eurographics Association, 2023)Embodied conversational agents have a great potential in virtual reality training applications. This paper investigates the impact of conversational agents on users in a first responder training scenario. We integrated ...