SIGGRAPH/Eurographics Workshop on Graphics Hardware 1997




Schilling, Andreas
Towards Real-Time Photorealistic Rendering: Challenges and Solutions


Chiueh, Tzi-cker; Lin, Wei-jen
Characterization of Static 3D Graphics Workloads


Cox, Michael; Bhandari, Narendra
Architectural Implications of Hardware-Accelerated Bucket Rendering on the PC


Murk, William R.; Bishop, Gary
Memory Access Patterns of Occlusion-Compatible 3D Image Warping


Kilgard, Mark J.
Realizing OpenGL: Two Implementations of One Architecture


Eyles, John; Molnar, Steven; Poulton, John; Greer, Trey; Lastra, Anselmo; England, Nick; Westover, Lee
PixelFlow: The Realization


Chiueh, Tzi-cker
Heresy: A Virtual Image-Space 3D Rasterization Architecture


Barkans, Anthony C.
High Quality Rendering Using the Talisman Architecture


Olano, Marc; Greer, Trey
Triangle Scan Conversion using 2D Homogeneous Coordinates


Anderson, Bruce; MacAulay, Rob; Stewart, Andy; Whitted, Turner
Accommodating Memory Latency In A Low-cost Rasterizer


Ewins, Jon P.; L.Watten, Phil; White, Martin; McNeill, Michael D. J.; Lister, Paul F.
Codesign Of Graphics Hardware Accelerators


Lichtenbelt, Barthold
Design Of A High Performance Volume Visualization System


Bitter, Ingmar; Kaufman, Arie
A Ray-Slice-Sweep Volume Rendering Engine


Osborne, Rändy; Pfister, Hanspeter; Lauer, Hugh; McKenzie, Neil; Gibson, Sarah; Hiatt, Wally; Ohkarni, TakaHide
EM-Cube: An Architecture for Low-Cost Real-Time Volume Rendering


Knittel, Günter; Straßer, Wolfgang
VIZARD - Visualization Accelerator for Realtime Display