Eurographics 2012 - Short Papers 2012

Biri, Venceslas; Chaussard, John
Skeleton Based Importance Sampling for Path Tracing

Harada, Takahiro; McKee, Jay; Yang, Jason C.
Forward+: Bringing Deferred Lighting to the Next Level

Prutkin, Roman; Kaplanyan, Anton; Dachsbacher, Carsten
Reflective Shadow Map Clustering for Real-Time Global Illumination

Roccia, Jean-Patrick; Paulin, Mathias; Coustet, Christophe
Hybrid CPU/GPU KD-Tree Construction for Versatile Ray Tracing

Mikamo, Michihiro; Slomp, Marcos; Raytchev, Bisser; Tamaki, Toru; Kaneda, Kazufumi
Perceptually Based Afterimage Synthesis

Köhler, Johannes; Nöll, Tobias; Reis, Gerd; Stricker, Didier
Robust Outlier Removal from Point Clouds Acquired with Structured Light

Fantoni, Simone; Castellani, Umberto; Fusiello, Andrea
Automatic Multi-view Surface Matching

Vierjahn, Tom; Lorenz, Guido; Mostafawy, Sina; Hinrichs, Klaus
Growing Cell Structures Learning a Progressive Mesh During Surface Reconstruction - A Top-Down Approach

Guggeri, Fabio; Scateni, Riccardo; Pajarola, Renato
Shape Reconstruction from Raw Point Clouds using Depth Carving

Alsisan, Suhib; Mitra, Niloy J.
Variation-Factored Encoding of Facade Images

Nießner, Matthias; Loop, Charles; Greiner, Günther
Efficient Evaluation of Semi-Smooth Creases in Catmull-Clark Subdivision Surfaces

Lasram, Anass; Lefebvre, Sylvain; Damez, Cyrille
Scented Sliders for Procedural Textures

Zanni, Cedric; Bares, P.; Lagae, Ares; Quiblier, M.; Cani, Marie-Paule
Geometric Details on Skeleton-based Implicit Surfaces

Yu, Qizhi; Steed, Anthony
Example-based Road Network Synthesis

Bhatacharya, Haimasree; Nielsen, Michael B.; Bridson, Robert
Steady State Stokes Flow Interpolation for Fluid Control

Üffinger, Markus; Sadlo, Filip; Kirby, Mike; Hansen, Charles; Ertl, Thomas
FTLE Computation Beyond First-Order Approximation

Holladay, Seth R.; Egbert, Parris
Solid-state Culled Discrete Element Granular Systems

Hilsmann, Anna; Eisert, Peter
Image-based Animation of Clothes

Ricks, Brian C.; Egbert, Parris K.
Improved Obstacle Relevancy, Distance, and Angle for Crowds Constrained to Arbitrary Manifolds in 3D Space

Fernández-Baena, Adso; Miralles, David
Fast Response and Quick Progressive Transitions using Body Part Motion Graphs

Schemali, Leïla; Thiery, Jean-Marc; Boubekeur, Tamy
Automatic Line Handles for Freeform Deformation

Zollhöfer, Michael; Sert, Ezgi; Greiner, Günther; Süßmuth, Jochen
GPU based ARAP Deformation using Volumetric Lattices

Kán, Peter; Kaufmann, Hannes
Physically-Based Depth of Field in Augmented Reality

Szécsi, László; Illés, Dávid
Real-Time Metaball Ray Casting with Fragment Lists

Áfra, Attila T.
Incoherent Ray Tracing without Acceleration Structures

Vasilakis, Andreas A.; Fudos, Ioannis
S-buffer: Sparsity-aware Multi-fragment Rendering

Munkberg, Jacob; Akenine-Möller, Tomas
Hyperplane Culling for Stochastic Rasterization