Eurographics 2000 - Short Presentations 2000




Sanna, A.; Montrucchio, B.
Adding a scalar value to 2D vector field visualization: the BLIC (Bumped LIC)


Li, Jiang; Zhou, Kun; Wang, Yong; Shum, Heung-Yeung
A Novel Image-Based Rendering System With A Longitudinally Aligned Camera Array


Segura, Rafael J.; Feito, Francisco R.
Robust Polygons Clipping to Model Complex Objects


Barral, Pierre; Dorme, Guillaume; Plemenos, Dimitri
Scene understanding techniques using a virtual camera


Jakulin, Aleks
Interactive Vegetation Rendering with Slicing and Blending


Min, Kyung-Ha; Lee, In-Kwon; Park, Chan-Mo
Efficient Evaluation of the Field Functions of Soft Objects Using Interval Tree


Mokhtarian, Farzin; Ung, Yoke Khim
Automatic Fitting of Digitised Contours at Multiple Scales through Curvature Scale Space


Boyer, V.; Bourdin, J. J.
Discrete Analysis for Antialiased Lines


Jing, Huang; Fi, Chin Kah; Prakash, Edmond C.
Component Based Human Animation Architecture


Koltun, Vladlen; Cohen-Or, Daniel
Selecting Effective Occluders for Visibility Culling


Nadeau, David R.; Genetti, Jon D.; Napear, Steve; Pailthorpe, Bernard; Emmart, Carter; Wesselak, Erik; Davidson, Dennis
Visualizing Stars and Emission Nebulas


Watson, G. C.; Vaughan, N.; Wright, M. W.
Imaging Geometry for Concentric Mosaics


Goto, Yuichiro; Pasko, Alexander
Interactive Modelling of Convolution Surfaces with an Extendable User Interface


Lee, J. Won; Baek, Nakhoon; Kim, Dongho; Hahn, James K.
A Procedural Approach to Solving Constraints of Articulated Bodies


Nijholt, Anton; Hondorp, Hendri
Towards Communicating Agents and Avatars in Virtual Worlds


Flores, J.; Arias, J.; Saavedra, S.; Varela, E.; Ferro, J. M.; Taboada, J.
Spreading of the cultural heritage by means of multi-configurable, low cost virtual reality techniques


Belyaev, Alexander; Ohtake, Yutaka
An Image Processing Approach to Detection of Ridges and Ravines on Polygonal Surfaces


Nienhuys, Han-Wen; van der Stappen, A. Frank
Combining finite element deformation with cutting for surgery simulations


Giang, Thanh; Mooney, Robert; Peters, Christopher; Sullivan, Carol O.
ALOHA : Adaptive Level Of Detail for Human Animation Towards a new framework


Hirayama, H.; Kaneda, K.; Yamashita, H.; Monden, Y.
An Accurate Illumination Model for Objects Coated with Multilayer Films


Gueziec, A.
MeshSweeper: From Closest Point to Hausdorff Distance Between Meshes


Rigau, Jaume; Feixas, Miquel; Sbert, Mateu
Visibility Complexity of a Region in Flatland


ten Hagen, Paul J. W.
A Facial Repertoire for Animation


Gonzalez Clua, Esteban W.; Dreux, Marcelo
Volumetric Textures