Computer Graphics Forum 1999 / CGF 18 - 3 




Levoy, Marc A.
The Digital Michelangelo Project


Hasenfratz, Jean-Marc; Damez, Cyrille; Sillion, Francois; Drettakis, George
A Practical Analysis of Clustering Strategies for Hierarchical Radiosity (Supplementary material)


May, Jon
Perceptual Principles and Computer Graphics


Glassner, Andrew
Active Storytelling


Elber, Gershon
Interactive Line Art Rendering of Freeform Surfaces


Veryovka, O.; Buchanan, J.
Comprehensive Halftoning of 3D Scenes


Bordeux, Christophe; Boulic, Ronan; Thalmann, Daniel
An Efficient and Flexible Perception Pipeline for Autonomous Agents


Bielser, Daniel; Maiwald, Volker A.; Gross, Markus H.
Interactive Cuts through 3-Dimensional Soft Tissue


Liebowitz, David; Criminisi, Antonio; Zisserman, Andrew
Creating Architectural Models from Images


Wonka, Peter; Schmalstieg, Dieter
Occluder Shadows for Fast Walkthroughs of Urban Environments


Decoret, Xavier; Sillion, Francois; Schaufler, Gernot; Dorsey, Julie
Multi-layered impostors for accelerated rendering


Lee, Seungyong
Interactive Multiresolution Editing of Arbitrary Meshes


El-Sana, Jihad; Varshney, Amitabh
Generalized View-Dependent Simplification


Feixas, Miquel; Del Acebo, Esteve; Bekaert, Philippe; Sbert, Mateu
An Information Theory Framework for the Analysis of Scene Complexity


Fontana, M.; Giannini, F.; Meirana, M.
A Free Form Feature Taxonomy


Kobbelt, Leif P.; Vorsatz, Jens; Labsik, Ulf and
A Shrink Wrapping Approach to Remeshing Polygonal Surfaces


Vollmer, J.; Mencl, R.; Muller, H.
Improved Laplacian Smoothing of Noisy Surface Meshes


Zaninetti, Jacques; Boy, Pierre; Peroche, Bernard
An Adaptive Method for Area Light Sources and Daylight in Ray Tracing


Schirmacher, Hartmut; Heidrich, Wolfgang; Seidel, Hans-Peter
Adaptive Acquisition of Lumigraphs from Synthetic Scenes


Neumann, Laszlo; Neumannn, Attila; Szirmay-Kalos, Laszlo
Compact Metallic Reflectance Models


Hamel, J.; Strothotte, T.
Capturing and Re-Using Rendition Styles for Non-Photorealistic Rendering


Mizunoy, S.; Okadayy, M.; Toriwakiy, J.
An Interactive Designing System with Virtual Sculpting and Virtual Woodcut Printing


Sousa, Mario Costa; Buchanan, John W.
Computer-Generated Graphite Pencil Rendering of 3D Polygonal Models


Suykens, Frank; Willems, Yves D.
Weighted Multipass Methods for Global Illumination


Hasenfratz, Jean-Marc; Damez, Cyrille; Sillion, Francois; Drettakis, George
A Practical Analysis of Clustering Strategies for Hierarchical Radiosity


Szirmay-Kalos, Laszlo
Stochastic Iteration for Non-diffuse Global Illumination


Neugebauer, Peter J.; Klein, Konrad
Texturing 3D Models of Real World Objects from Multiple Unregistered Photographic Views


Lutz, B.; Weintke, M.
Virtual Dunhuang Art Cave: A Cave within a CAVE


Cortelazzo, G.M.; Lucchese, L.
A New Method of Image Mosaicking and Its Application to Cultural Heritage Representation


Encarnacao, L. M.; Bimber, O.; Schmalstieg, D.; Chandler, S. D.
A Translucent Sketchpad for the Virtual Table Exploring Motion-based Gesture Recognition


Nelson, Donald D.; Cohen, Elaine
Interactive Mechanical Design Variation for Haptics and CAD


Smith, Shamus; Duke, David; Massink, Mieke
The Hybrid World of Virtual Environments


Farenc, Nathalie; Boulic, Ronan; Thalmann, Daniel
An Informed Environment Dedicated to the Simulation of Virtual Humans in Urban Context


Wilson, A.; Larsen, E.; Manocha, D.; Lin, M. C.
Partitioning and Handling Massive Models for Interactive Collision Detection


Soetebier, Ingo; Dorner, Ralf; Braun, Norbert
Seamless Integration of Databases in VR for Constructing Virtual Environments


Tal, Ayellet; Elber, Gershon
Image Morphing with Feature Preserving Texture


Matsushita, Kenji; Kaneko, Toyohisa
Efficient and Handy Texture Mapping on 3D Surfaces


Cai, Wenli; Sakas, Georgios
Data Intermixing and Multi-volume Rendering


Comba, Joao; Klosowsk, James T.; Max, Nelson; Mitchell, Joseph S. B.; Silva, Claudio T.; Williams, Peter L.
Fast Polyhedral Cell Sorting for Interactive Rendering of Unstructured Grids


Boyer, V.; Bourdin, J.J.
Fast Lines: a Span by Span Method


Froumentin, M.; Willis, P.
An Efficient 2? D rendering and Compositing System