SIGGRAPH/Eurographics Workshop on Graphics Hardware 1999




Doggett, Michael; Meißner, Michael; Kanust, Urs
A Low-Cost Memory Architecture For PCI-Based Interactive Ray Casting


Kreeger, Kevin; Kaufman, Arie
Hybrid Volume and Polygon Rendering with Cube Hardware


Knittel, Gunter
TRIANGLECASTER Extensions To 3BTexturing Units For Accelerated Volume Rendering


Hüttner, Tobias; Straßer, Wolfgang
Fast Footprint MlPmapping


Hart, John C.; Carr, Nate; Karneya, Masaki; Tibbitts, Stephen A.; Coleman, Terrance J.
Antialiased Parameterized Solid Texturing Simplified for Consumer- Level Hardware Implementation


Gumhold, Stefan; Hüttner, Tobias
Multiresolution Rendering With Displacement Mapping


Lapidous, Eugene; Jiao, Guofang
Optimal Depth Buffer for Low-Cost Graphics Hardware


Xie, Feng; Shantz, Michael
Adaptive Hierarchical Visibility in a Tiled Architecture


Jouppi, Norman P.; Chang, Chun-Fa
Z3: An Economical Hardware Technique for High-Quality Antialiasing and Transparency


lgehy, Homan; Eldridge, Matthew; Hanrahan, Pat
Parallel Texture Caching


Samanta, Rudrajit; Zheng, Jiannan; Funkhouser, Thomas; Li, Kai; Singh, Jaswinder Pal
Load Balancing for Multi-Projector Rendering Systems


McCool, Michael D.; Heidrich, Wolfgang
Texture Shaders