Eurographics Workshop on Rendering 2003

Kaplan, Matthew; Cohen, Elaine
Computer Generated Celtic Design

Mould, David
A Stained Glass Image Filter

Goodnight, Nolan; Wang, Rui; Woolley, Cliff; Humphreys, Greg
Interactive Time-Dependent Tone Mapping Using Programmable Graphics Hardware

Artusi, Alessandro; Bittner, Jirí; Wimmer, Michael; Wilkie, Alexander
Delivering Interactivity to Complex Tone Mapping Operators

Kollig, Thomas; Keller, Alexander
Efficient Illumination by High Dynamic Range Images

Premoze, Simon; Ashikhmin, Michael; Shirley, Peter
Path Integration for Light Transport in Volumes

Szirmay-Kalos, László; Antal, György; Benedek, Balázs
Global Illumination Animation with Random Radiance Representation

Wald, Ingo; Benthin, Carsten; Slusallek, Philipp
Interactive Global Illumination in Complex and Highly Occluded Environments

Magda, Sebastian; Kriegman, David
Fast Texture Synthesis on Arbitrary Meshes

Zelinka, Steve; Garland, Michael
Interactive Texture Synthesis on Surfaces Using Jump Maps

Nealen, Andrew; Alexa, Marc
Hybrid Texture Synthesis

Havran, Vlastimil; Damez, Cyrille; Myszkowski, Karol; Seidel, Hans-Peter
An Efficient Spatio-Temporal Architecture for Animation Rendering

Wimmer, Michael; Wonka, Peter
Rendering Time Estimation for Real-Time Rendering

Mertens, Tom; Kautz, Jan; Bekaert, Philippe; Seidel, Hans-Peter; Reeth, Frank Van
Interactive Rendering of Translucent Deformable Objects

Unger, J.; Wenger, A.; Hawkins, T.; Gardner, A.; Debevec, P.
Capturing and Rendering With Incident Light Fields

Stewart, J.; Yu, J.; Gortler, S.J.; McMillan, L.
A New Reconstruction Filter for Undersampled Light Fields

Peers, Pieter; Dutré, Philip
Wavelet Environment Matting

Sattler, Mirko; Sarlette, Ralf; Klein, Reinhard
Efficient and Realistic Visualization of Cloth

Adabala, Neeharika; Magnenat-Thalmann, Nadia; Fei, Guangzheng
Visualization of woven cloth

Choudhury, Prasun; Tumblin, Jack
The Trilateral Filter for High Contrast Images and Meshes

Dachsbacher, Carsten; Stamminger, Marc
Translucent Shadow Maps

Wyman, Chris; Hansen, Charles
Penumbra Maps: Approximate Soft Shadows in Real-Time

Chan, Eric; Durand, Fredo
Rendering Fake Soft Shadows with Smoothies

Gibson, Simon; Cook, Jon; Howard, Toby; Hubbold, Roger
Rapid Shadow Generation in Real-World Lighting Environments

Georghiades, Athinodoros S.
Recovering 3-D Shape and Reflectance From a Small Number of Photographs

Matusik, Wojciech; Pfister, Hanspeter; Brand, Matthew; McMillan, Leonard
Efficient Isotropic BRDF Measurement

Wenger, A.; Hawkins, T.; Debevec, P.
Optimizing Color Matching in a Lighting Reproduction System for Complex Subject and Illuminant Spectra

Rigau, Jaume; Feixas, Miquel; Sbert, Mateu
Refinement Criteria Based on f-Divergences

Cater, K.; Chalmers, A.; Ward, G.
Detail to Attention: Exploiting Visual Tasks for Selective Rendering

Décoret, Xavier; Debunne, Gilles; Sillion, François
Erosion Based Visibility Preprocessing