Computer Graphics Forum 2012 / CGF 31 - 6
Editorial
Akinci, G.; Ihmsen, M.; Akinci, N.; Teschner, M.
Parallel Surface Reconstruction for Particle-Based Fluids
McIntosh, L.; Riecke, B. E.; DiPaola, S.
Efficiently Simulating the Bokeh of Polygonal Apertures in a Post‐Process Depth of Field Shader
Happa, Jassim; Bashford-Rogers, Tom; Wilkie, Alexander; Artusi, Alessandro; Debattista, Kurt; Chalmers, Alan
Cultural Heritage Predictive Rendering
Bashford-Rogers, Thomas; Debattista, Kurt; Chalmers, Alan
A Significance Cache for Accelerating Global Illumination
Anderson, E. F.; Peters, C. E.; Halloran, J.; Every, P.; Shuttleworth, J.; Liarokapis, F.; Lane, R.; Richards, M.
In at the Deep End: An Activity-Led Introduction to First Year Creative Computing
Masia, Belen; Presa, Lara; Corrales, Adrian; Gutierrez, Diego
Perceptually Optimized Coded Apertures for Defocus Deblurring
Jang, Hanyoung; Han, JungHyun
Feature-Preserving Displacement Mapping With Graphics Processing Unit (GPU) Tessellation
Lehmann, Dirk J.; Albuquerque, Georgia; Eisemann, Martin; Magnor, Marcus; Theisel, Holger
Selecting Coherent and Relevant Plots in Large Scatterplot Matrices
Auer, S.; Macdonald, C. B.; Treib, M.; Schneider, J.; Westermann, R.
Real‐Time Fluid Effects on Surfaces using the Closest Point Method
Schmaltz, C.; Gwosdek, P.; Weickert, J.
Multi‐Class Anisotropic Electrostatic Halftoning
Bikker, J.
Improving Data Locality for Efficient In‐Core Path Tracing
He, Xiaowei; Liu, Ning; Li, Sheng; Wang, Hongan; Wang, Guoping
Local Poisson SPH For Viscous Incompressible Fluids
Tasse, F. P.; Gain, J.; Marais, P.
Enhanced Texture‐Based Terrain Synthesis on Graphics Hardware
Andujar, C.
Adaptive Compression of Texture Pyramids
Rushmeier, Holly; Deussen, Oliver
New EUROGRAPHICS Fellows
Rushmeier, Holly; Deussen, Oliver
REPORTS OF THE STATUTORY AUDITORS TO THE GENERAL MEETING OF THE MEMBERS OF EUROGRAPHICS ASSOCIATION, GENEVA
33rd EUROGRAPHICS General Assembly