Computer Graphics Forum 1995 / CGF 14 - 3 

Ahlers, Klaus H.; Kramer, Andre; Breen, David E.; Chevalier, Pierre-Yves; Crampton, Chris; Rose, Eric; Tuceryan, Mihran; Whitaker, Ross T.; Greer, Douglas
Distributed Augmented Reality for Collaborative Design Applications

Whitaker, Ross T.; Crampton, Chris; Breen, David E.; Tuceryan, Mihran; Rose, Eric
Object Calibration for Augmented Reality

Mazuryk, Tomasz; Gervautz, Michael
Two-step Prediction and Image Deflection for Exact Head Tracking in Virtual Environments

King, Mike
Syntax Channelling and Other Issues affecting Innovation in the Graphical User Interface

Duke, D.J.
Reasoning About Gestural Interaction

Liang, Rung-Huei; Ouhyoung, Ming
A Real-time Continuous Alphabetic Sign Language to Speech Conversion VR System

Johnstone, John K.; Williams, James P.
A rational model of the surface swept by a curve*

Pfeifle, Ron; Seidel, Hans-Peter
Spherical Triangular B-splines with Application to Data Fitting

Veltkamp, Remco C.; Wesselink, Wieger
Modeling 3D Curves of Minimal Energy

Hesser, Jurgen; Manner, Reinhard; Knittel, Gunter; Strasser, Wolfgang; Pfister, Hanspeter; Kaufman, Arie
Three Architectures for Volume Rendering

Or, Daniel Cohen; Fleishman, Shachar
An Incremental Alignment Algorithm for Parallel Volume Rendering

van Hintum, J.E.A.; Reynolds, G.J.
A Multimedia Constraint System1

Haindl, Michal; de Ruiter, Behr
The MADE Help System

Burton, Ed
Thoughtful Drawings: A Computational Model of the Cognitive Nature of Children s Drawing

Or, Daniel Cohen; Shaked, Amit
Visibility and Dead-Zones in Digital Terrain Maps

Takahashi, Shigeo; Ikeda, Tetsuya; Shinagawa, Yoshihisa; Kunii, Tosiyasu L.; Ueda, Minoru
Algorithms for Extracting Correct Critical Points and Constructing Topological Graphs from Discrete Geographical Elevation Data

Busch, Christoph and Eberle, Michael
Morphological Operations for Color-Coded Images

Tanaka, Toshimitsu; Takahashi, Tokiichiro
Fast Shadowing Algorithm for Linear Light Sources

Bao, Hujun; Ying, Jianguo; Peng, Qunsheng
Shading with Curve Light Sources1

Dobashi, Yoshinori; Kaneda, Kazufumi; Nakatani, Hideki; Yamashita, Hideo; Nishita, Tomoyuki
A Quick Rendering Method Using Basis Functions for Interactive Lighting Design

Balaguer, Jean-Francis; Gobbetti, Enrico
Sketching 3D Animations

Bandi, Srikanth; Thalmann, Daniel
An Adaptive Spatial Subdivision of the Object Space for Fast Collision Detection of Animated Rigid Bodies

Snibbe, Scott Sona
A Direct Manipulation Interface for 3D Computer Animation

Yu, Yizhou; Peng, Qunsheng
Multiresolution B-spline Radiosity

ARQUES, Didier; MICHELIN, Sylvain
A new radiosity approach for regular objects: application to ruled surfaces

Slusallek, Philipp; Pflaum, Thomas; Seidel, Hans-Peter
Using Procedural RenderMan Shaders for Global Illurnination

NOSER, Hansrudi; THALMANN, Daniel
Synthetic Vision and Audition for Digital Actors

Boulic, R.; Capin, T.; Huang, Z.; Kalra, P.; Lintermann, B.; Magnenat-Thalmann, N.; Moccozet, L. and Molet, T. and Pandzic, I. and Saar, K. and Schmitt, A. and Shen, J. and Thalmann, D.
The HUMANOID Environment for Interactive Animation of Multiple Deformable Human Characters

Benford, Steve; Snowdon, Dave; Greenhalgh, Chris; Ingram, Rob; Knox, Ian; Brown, Chris
VR-VIBE: A Virtual Environment for Co-operative Information Retrieval

Van Reeth, F.; Coninx, K.; De Backer, S.; Flerackers, E.
Realizing 3D Visual Programming Environments within a Virtual Environment

Cazals, Frederic; Drettakis, George; Puech, Claude
Filtering, Clustering and Hierarchy Construction: a New Solution for Ray-Tracing Complex Scenes

Stolte, Nilo; Caubet, Rene
Discrete Ray-Tracing of Huge Voxel Spaces

Maruya, Makoto
Generating a Texture Map from Object-Surface Texture Data

Dai, Wen-Kai; Shih, Zen-Chung; Chang, Ruei-Chuan
Synthesizing Feather Textures in Galliformes

CAI, Wenli; CHEN, Tianzhou; SHI, Jiaoying
Rendering of Surface and Volume Details in Volume Data*

Lippert, L.; Gross, M. H.
Fast Wavelet Based Volume Rendering by Accumulation of Transparent Texture Maps

Mencl, Robert
A Graph-Based Approach to Surface Reconstruction

Bittar, Eric; Tsingos, Nicolas; Gascuel, Marie-Paule
Automatic Reconstruction of Unstructured 3D Data: Combining a Medial Axis and Implicit Surfaces

Kolb, Andreas; Pottmann, Helmut; Seidel, Hans-Peter
Fair Surface Reconstruction Using Quadratic Functionals