Computer Graphics Forum 2014 / CGF 33 - 6 


Cazals, F.; Dreyfus, T.; Sachdeva, S.; Shah, N.
Greedy Geometric Algorithms for Collection of Balls, with Applications to Geometric Approximation and Molecular Coarse-Graining

Silva, Luis F.; Scheidegger, Luiz F.; Etiene, Tiago; Comba, João L. D.; Nonato, Luis G.; Silva, Cláudio T.
A Weighted Delaunay Triangulation Framework for Merging Triangulations in a Connectivity Oblivious Fashion

Smelik, Ruben M.; Tutenel, Tim; Bidarra, Rafael; Benes, Bedrich
A Survey on Procedural Modelling for Virtual Worlds

Wang, Xinjie; Jin, Xiaogang; Deng, Zhigang; Zhou, Linling
Inherent Noise-Aware Insect Swarm Simulation

Sahillioglu, Y.; Yemez, Y.
Partial 3-D Correspondence from Shape Extremities

Rodríguez, M. Balsa; Gobbetti, E.; Guitián, J.A. Iglesias; Makhinya, M.; Marton, F.; Pajarola, R.; Suter, S.K.
State-of-the-Art in Compressed GPU-Based Direct Volume Rendering

Andújar, C.; Chica, A.; Vico, M. A.; Moya, S.; Brunet, P.
Inexpensive Reconstruction and Rendering of Realistic Roadside Landscapes

Stava, O.; Pirk, S.; Kratt, J.; Chen, B.; Mech, R.; Deussen, O.; Benes, B.
Inverse Procedural Modelling of Trees

Bene , Jan; Wilkie, Alexander; Krivánek, Jaroslav
Procedural Modelling of Urban Road Networks

Wong, Sai-Keung; Cheng, Yu-Chun
Continuous Self-Collision Detection for Deformable Surfaces Interacting with Solid Models

Günther, Tobias; Grosch, Thorsten
Distributed Out-of-Core Stochastic Progressive Photon Mapping

Nah, Jae-Ho; Manocha, Dinesh
SATO: Surface Area Traversal Order for Shadow Ray Tracing

Koerner, D.; Portsmouth, J.; Sadlo, F.; Ertl, T.; Eberhardt, B.
Flux-Limited Diffusion for Multiple Scattering in Participating Media

Zukic, D enan; Vlasák, Ale; Egger, Jan; Horínek, Daniel; Nimsky, Christopher; Kolb, Andreas
Robust Detection and Segmentation for Diagnosis of Vertebral Diseases Using Routine MR Images

Kurz, C.; Wu, X.; Wand, M.; Thormählen, T.; Kohli, P.; Seidel, H.-P.
Symmetry-Aware Template Deformation and Fitting

Baert, J.; Lagae, A.; Dutré, Ph.
Out-of-Core Construction of Sparse Voxel Octrees

Bender, Jan; Müller, Matthias; Otaduy, Miguel A.; Teschner, Matthias; Macklin, Miles
A Survey on Position-Based Simulation Methods in Computer Graphics

Frisvad, Jeppe Revall; Schjøth, Lars; Erleben, Kenny; Sporring, Jon
Photon Differential Splatting for Rendering Caustics

Wang, Lili; Zhou, Shiheng; Ke, Wei; Popescu, Voicu
GEARS: A General and Efficient Algorithm for Rendering Shadows

Parulek, Julius; Jönsson, Daniel; Ropinski, Timo; Bruckner, Stefan; Ynnerman, Anders; Viola, Ivan
Continuous Levels-of-Detail and Visual Abstraction for Seamless Molecular Visualization

Yuan, Chunqiang; Liang, Xiaohui; Hao, Shiyu; Qi, Yue; Zhao, Qinping
Modelling Cumulus Cloud Shape from a Single Image

Civit-Flores, O.; Susín, A.
Robust Treatment of Degenerate Elements in Interactive Corotational FEM Simulations

Grottel, S.; Heinrich, J.; Weiskopf, D.; Gumhold, S.
Visual Analysis of Trajectories in Multi-Dimensional State Spaces

Vanek, J.; Galicia, J. A. Garcia; Benes, B.; Mech, R.; Carr, N.; Stava, O.; Miller, G. S.
PackMerger: A 3D Print Volume Optimizer