Graphics Hardware 2008




Kyöstilä, Sami; Kangas, Kari J.; Pulli, Kari
Tracy: A Debugger and System Analyzer for Cross-Platform Graphics Development


Sharif, Ahmad; Lee, Hsien-Hsin S.
Total Recall: A Debugging Framework for GPUs


Heinzle, Simon; Guennebaud, Gaël; Botsch, Mario; Gross, Markus
A Hardware Processing Unit for Point Sets


Carr, Nathan; Mech, Radomir; Miller, Gavin
Coherent Layer Peeling for Transparent High-Depth-Complexity Scenes


Munkberg, Jacob; Hasselgren, Jon; Akenine-Möller, Tomas
Non-Uniform Fractional Tessellation


Katz, Gary J.; Jr., Joseph T. Kider
All-Pairs Shortest-Paths for Large Graphs on the GPU


Cederman, Daniel; Tsigas, Philippas
On Dynamic Load Balancing on Graphics Processors


Bleiweiss, Avi
GPU Accelerated Pathfinding


Ström, Jacob; Wennersten, Per; Rasmusson, Jim; Hasselgren, Jon; Munkberg, Jacob; Clarberg, Petrik; Akenine-Möller, Tomas
Floating-Point Buffer Compression in a Unified Codec Architecture


Sitthi-amorn, Pitchaya; Lawrence, Jason; Yang, Lei; Sander, Pedro V.; Nehab, Diego
An Improved Shading Cache for Modern GPUs


Sun, Wen; Lu, Yan; Wu, Feng; Li, Shipeng
DHTC: An Effective DXTC-based HDR Texture Compression Scheme