Adaptive LightSlice for Virtual Ray Lights

dc.contributor.authorFrederickx, Roalden_US
dc.contributor.authorBartels, Pieterjanen_US
dc.contributor.authorDutré, Philipen_US
dc.contributor.editorB. Bickel and T. Ritschelen_US
dc.date.accessioned2015-04-15T08:32:44Z
dc.date.available2015-04-15T08:32:44Z
dc.date.issued2015en_US
dc.description.abstractWe speed up the rendering of participating media with Virtual Ray Lights (VRLs) by clustering them in a preprocessing step. A subset of representative VRLs is then sampled from the clustering, which is used for the final rendering. By performing a full variance analysis, we can explicitly estimate the convergence rate of the rendering process and automatically find the locally ideal number of clusters to maximize efficiency. Overall, we report speed-up factors ranging from 13 to 16 compared to unclustered rendering.en_US
dc.description.sectionheadersRendering and Imagesen_US
dc.description.seriesinformationEG 2015 - Short Papersen_US
dc.identifier.doi10.2312/egsh.20151015en_US
dc.identifier.pages61-64en_US
dc.identifier.urihttps://doi.org/10.2312/egsh.20151015en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectI.3.7 [Computer Graphics]en_US
dc.subjectThree Dimensional Graphics and Realismen_US
dc.subjectColoren_US
dc.subjectshadingen_US
dc.subjectshadowingen_US
dc.subjectand textureen_US
dc.titleAdaptive LightSlice for Virtual Ray Lightsen_US
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