Cubification and Animation of Artistic Shapes

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Date
2017
Journal Title
Journal ISSN
Volume Title
Publisher
ACM
Abstract
This poster describes an original approach to creating static and dynamic sculptures in a cubist style.We propose a novel method for faceting and local distortion thus adding cubist features and generating time-variant sculptural shapes. We introduce the concept of a 4D cubist camera for blending multiple projections from 4D spacetime to 3D space.We describe a practical pipeline embracing all the main phases of production of static and dynamic cubist shapes. The proposed techniques are implemented and experimental results are presented.
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@inproceedings{
10.1145:3099564.3108162
, booktitle = {
Eurographics/ ACM SIGGRAPH Symposium on Computer Animation - Posters
}, editor = {
Bernhard Thomaszewski and KangKang Yin and Rahul Narain
}, title = {{
Cubification and Animation of Artistic Shapes
}}, author = {
Corker-Marin, Quentin
and
Adzhiev, Valery
and
Pasko, Alexander
}, year = {
2017
}, publisher = {
ACM
}, ISBN = {
978-1-4503-5091-4
}, DOI = {
10.1145/3099564.3108162
} }
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