Opacity-Based Occlusion Culling for 3D Gaussian Splatting

Loading...
Thumbnail Image
Date
2026
Journal Title
Journal ISSN
Volume Title
Publisher
The Eurographics Association
Abstract
We present an occlusion culling pipeline for 3D Gaussian Splatting (3DGS) that reduces rendering cost while preserving visual fidelity. Our two-stage framework combines a coarse stage—which uses an opacity volume and hierarchical occlusion maps to cull Gaussians invisible from the current viewpoint—with a fine stage that partitions Gaussians into depth-ordered batches and discards those projecting to fully opaque pixels. Early culling prior to sorting reduces the workload for downstream sorting, projection, and blending, cutting per-frame computation and memory bandwidth. The pipeline scales to millions of Gaussians, making it practical for real-time 3DGS rendering.
Description

CCS Concepts: Computing methodologies → Rendering; Volumetric models; Visibility

        
@inproceedings{
10.2312:egp.20261015
, booktitle = {
Eurographics 2026 - Posters
}, editor = {
Gerrits, Tim
and
Teschner, Matthias
}, title = {{
Opacity-Based Occlusion Culling for 3D Gaussian Splatting
}}, author = {
Giannone, Matteo
and
Ibrahim, Mohamed
and
Liu, Yang
}, year = {
2026
}, publisher = {
The Eurographics Association
}, ISSN = {
1017-4656
}, ISBN = {
978-3-03868-300-1
}, DOI = {
10.2312/egp.20261015
} }
Citation