Projective Displacement Mapping for Ray Traced Editable Surfaces

dc.contributor.authorHoetzlein, Ramaen_US
dc.contributor.editorChristie, Marcen_US
dc.contributor.editorPietroni, Nicoen_US
dc.contributor.editorWang, Yu-Shuenen_US
dc.date.accessioned2025-10-07T05:01:41Z
dc.date.available2025-10-07T05:01:41Z
dc.date.issued2025
dc.description.abstractDisplacement mapping is an important tool for modeling detailed geometric features. We explore the problem of authoring complex surfaces while ray tracing interactively. Current techniques for ray tracing displaced surfaces rely on acceleration structures that require dynamic rebuilding when edited. These techniques are typically used for massive static scenes or the compression of detailed source assets. Our interest lies in modeling and look development of artistic features with real-time ray tracing. We introduce projective displacement mapping as a direct sampling method combined with a hardware BVH. Quality and performance are improved over existing methods with smoothed displaced normals, thin feature sampling, tight prism bounds and ray bi-linear patch intersections.en_US
dc.description.number7
dc.description.sectionheadersLines, Surfaces & Fields
dc.description.seriesinformationComputer Graphics Forum
dc.description.volume44
dc.identifier.doi10.1111/cgf.70235
dc.identifier.issn1467-8659
dc.identifier.pages13 pages
dc.identifier.urihttps://doi.org/10.1111/cgf.70235
dc.identifier.urihttps://diglib.eg.org/handle/10.1111/cgf70235
dc.publisherThe Eurographics Association and John Wiley & Sons Ltd.en_US
dc.rightsAttribution 4.0 International License
dc.rights.urihttps://creativecommons.org/licenses/by/4.0/
dc.subjectCCS Concepts: Computing methodologies → Ray tracing; Parametric curve and surface models; Mesh models
dc.subjectComputing methodologies → Ray tracing
dc.subjectParametric curve and surface models
dc.subjectMesh models
dc.titleProjective Displacement Mapping for Ray Traced Editable Surfacesen_US
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