Scene understanding techniques using a virtual camera

dc.contributor.authorBarral, Pierreen_US
dc.contributor.authorDorme, Guillaumeen_US
dc.contributor.authorPlemenos, Dimitrien_US
dc.date.accessioned2015-11-11T18:03:35Z
dc.date.available2015-11-11T18:03:35Z
dc.date.issued2000en_US
dc.description.abstractAn automatic computation of the path for a camera around a three-dimensional scene is discussed. Previous work on automatic virtual camera, based on a heuristic evaluation function, is reviewed, and new methods to improve this work are presented. Theses methods consist of additional criteria in the evaluation function as well as new ways to determine the camera’s path. Ideas to animate automatically a camera inside a scene are presented, and in the end, results are discussed.en_US
dc.description.seriesinformationEurographics 2000 - Short Presentationsen_US
dc.identifier.issn1017-4656en_US
dc.identifier.urihttps://doi.org/10.2312/egs.20001003en_US
dc.publisherEurographics Associationen_US
dc.titleScene understanding techniques using a virtual cameraen_US
Files
Original bundle
Now showing 1 - 1 of 1
Loading...
Thumbnail Image
Name:
short14.pdf
Size:
719.12 KB
Format:
Adobe Portable Document Format