An Architecture for Distributed Behavioral Models with GPUs

dc.contributor.authorChiara, R. Deen_US
dc.contributor.authorErra, U.en_US
dc.contributor.authorScarano, V.en_US
dc.contributor.editorS. Battiato and G. Gallo and F. Stancoen_US
dc.date.accessioned2014-01-27T16:20:47Z
dc.date.available2014-01-27T16:20:47Z
dc.date.issued2006en_US
dc.description.abstractWe describe an architecture for massive simulation of a distributed behavioral model using graphics hardware. By leveraging on the recent programmable capabilities of GPUs we implemented the model capable of managing a large aggregate motion of birds in a virtual environment that can avoid both static and dynamic obstacles. We demonstrate the effectiveness of our GPU implementation by comparing the results to a CPU implementation and, emphasize the modularity of the proposed architecture that favors reusability in several contexts.en_US
dc.description.seriesinformation4th Eurographics Italian Chapter Conferenceen_US
dc.identifier.isbn3-905673-58-4en_US
dc.identifier.urihttps://doi.org/10.2312/LocalChapterEvents/ItalianChapConf2006/197-203en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectCategories and Subject Descriptors (according to ACM CCS): I.6.8 [Simulation and modelling]: Animationen_US
dc.titleAn Architecture for Distributed Behavioral Models with GPUsen_US
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