Come On Shader, Light My Tile: A Student Project Supporting Tile Normal Mapping Workflows in Unity

Abstract
In a Visual Computing course assignment, a team of three students set out to provide game artists with an agile workflow for adding light interactions to 2D games. To achieve this, they implemented a method for generating normal maps from 2D assets and integrated it as a Unity plugin. In addition to preliminary evaluations assessing applicability, relevance, and ease of use, the approach was applied to a 2D platformer game, showcasing improvements in the game’s environment and overall aesthetic.
Description

        
@inproceedings{
10.2312:eged.20261004
, booktitle = {
Eurographics 2026 - Education Papers
}, editor = {}, title = {{
Come On Shader, Light My Tile: A Student Project Supporting Tile Normal Mapping Workflows in Unity
}}, author = {
Pereira, Lucas
and
Leite, Thalles
and
Borodin, Denis
and
Silva, Samuel
}, year = {
2026
}, publisher = {
The Eurographics Association
}, ISSN = {
1017-4656
}, ISBN = {
978-3-03868-297-4
}, DOI = {
10.2312/eged.20261004
} }
Citation