Come On Shader, Light My Tile: A Student Project Supporting Tile Normal Mapping Workflows in Unity
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Date
2026
Journal Title
Journal ISSN
Volume Title
Publisher
The Eurographics Association
Abstract
In a Visual Computing course assignment, a team of three students set out to provide game artists with an agile workflow for adding light interactions to 2D games. To achieve this, they implemented a method for generating normal maps from 2D assets and integrated it as a Unity plugin. In addition to preliminary evaluations assessing applicability, relevance, and ease of use, the approach was applied to a 2D platformer game, showcasing improvements in the game’s environment and overall aesthetic.
Description
@inproceedings{10.2312:eged.20261004,
booktitle = {Eurographics 2026 - Education Papers},
editor = {},
title = {{Come On Shader, Light My Tile: A Student Project Supporting Tile Normal Mapping Workflows in Unity}},
author = {Pereira, Lucas and Leite, Thalles and Borodin, Denis and Silva, Samuel},
year = {2026},
publisher = {The Eurographics Association},
ISSN = {1017-4656},
ISBN = {978-3-03868-297-4},
DOI = {10.2312/eged.20261004}
}
