Robo-Saber: Generating and Simulating Virtual Reality Players

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Date
2026
Journal Title
Journal ISSN
Volume Title
Publisher
The Eurographics Association and John Wiley & Sons Ltd.
Abstract
We present the first motion generation system for playtesting virtual reality (VR) games. Our player model generates VR headset and handheld controller movements from in-game object arrangements, guided by style reference gameplay examples. We train on the large BOXRR-23 dataset and apply our framework on the popular VR game Beat Saber. The resulting model Robo-Saber reproduces skilled performance and captures diverse player behaviors present in the training data. Robo-Saber demonstrates promise in synthesizing rich gameplay data for predictive applications and enabling whole-body physics-based VR playtesting.
Description

CCS Concepts: Human-centered computing → Virtual reality

        
@article{
10.1111:cgf.70353
, journal = {Computer Graphics Forum}, title = {{
Robo-Saber: Generating and Simulating Virtual Reality Players
}}, author = {
Kim, Nam Hee
and
Liu, May
and
Lehtinen, Jaakko
and
Hämäläinen, Perttu
and
O'Brien, James
and
Peng, Jason
}, year = {
2026
}, publisher = {
The Eurographics Association and John Wiley & Sons Ltd.
}, ISSN = {
1467-8659
}, DOI = {
10.1111/cgf.70353
} }
Citation